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Snail Games USA

Game Designer

Snail Games USA, Beverly Hills, California, United States, 90211


About Snail Games USA

Snail Games USA is a leading innovator in the game development industry, renowned for delivering immersive and culturally rich gaming experiences. Specializing in a variety of genres, Snail Games is committed to pushing the boundaries of interactive entertainment. Our upcoming project is an ambitious wuxia-themed game that integrates deep cultural elements with cutting-edge gameplay.

Position Overview

The Game Designer with expertise in Unreal Engine (UE) Blueprints will play a crucial role in the development of our project. This position requires a strong understanding of game design principles, a deep familiarity with UE Blueprints, and the ability to translate complex design concepts into functional game systems. The ideal candidate will be passionate about game mechanics and system design, with a focus on creating engaging and immersive gameplay experiences.

Key Responsibilities

Blueprint Development:

Design, implement, and maintain gameplay systems and mechanics using Unreal Engine Blueprints, ensuring they align with the overall design vision of the project.

Gameplay Design:

Collaborate with the design team to develop innovative gameplay mechanics, including combat systems, AI behaviors, and interactive environments that enhance player engagement.

Prototyping:

Create and iterate on prototypes to quickly test and refine new ideas and features, ensuring they meet gameplay and performance goals.

Documentation:

Produce clear and detailed design documents that communicate the functionality and flow of gameplay systems to the development team.

Collaboration:

Work closely with artists, programmers, and other designers to integrate assets and ensure that gameplay mechanics function seamlessly within the game world.

Optimization:

Identify and address performance bottlenecks related to Blueprint scripting, ensuring that gameplay remains smooth and responsive across all target platforms.

Testing & Iteration:

Participate in playtesting sessions, gather feedback, and iterate on designs to improve the player experience.

Qualifications

Experience:

At least 3 years of experience in game design, with a strong portfolio demonstrating hands-on experience with Unreal Engine Blueprints. Experience in designing systems for action-oriented or wuxia-themed games is a plus.

Technical Skills:

Proficiency in Unreal Engine, specifically with Blueprints. Strong understanding of game mechanics, systems design, and interactive storytelling.

Design Skills:

Ability to conceptualize and implement complex game systems that are fun, balanced, and aligned with the game’s narrative and artistic vision.

Problem-Solving:

Strong analytical skills with the ability to troubleshoot and resolve technical and design challenges within Blueprint systems.

Communication:

Excellent written and verbal communication skills, with the ability to clearly articulate design ideas and technical specifications to team members.

Salary Range

$80,000 - $110,000 per year

Salary is commensurate with experience and includes potential bonuses based on project milestones and performance.

Benefits

Health Insurance:

Comprehensive medical, dental, and vision plans.

Retirement Plans:

401(k) with company contributions.

Paid Time Off:

Generous PTO policy including vacation days, sick leave, and paid holidays.

Professional Development:

Access to training, workshops, and conferences to enhance technical skills and industry knowledge.

Flexible Work Environment:

Hybrid work options available, with access to modern facilities in Beverly Hills.