Aquent
Technical Artist III
Aquent, San Francisco, California, United States, 94199
A Technical Artist is responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation and rigging tools, animation rigs, and real-time effects.Job Responsibilities:Partner closely with the engineering and design teams to define and develop contentDesign, manage and maintain the pipeline from artists and designers through to deploymentOptimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practicesManage the technical animation pipeline including developing Maya tools and plug-ins for rigging and animation, and hooking up animationsDevelop broad technical expertise to assist in a wide variety of technical and artistic tasksQuickly solve issues with cross-functional leadsThrive in a dynamic, fast-paced environmentJob scope:
3-5+ years of experience working on pipeline and tools for games and film as a Technical Artist developing systems, processes, and workflows.Qualifications:3+ years of experience in game development or film as a Technical Artist or Technical Director3+ years experience working with Unity, Unreal, or a real-time engineIn-depth knowledge of Perforce, git and/or other source control systemsContent pipeline development experience, with emphasis on building efficient pipelines and tools for content creation and asset tracking, in AAA games, film, and/or big tech companiesProven ability to effectively communicate and collaborate with cross-functional teams, including product managers, engineers, artists, and other technical artistsExperience with content creation software (DCCs) such as Maya, Houdini, Substance, Photoshop, etc.Experience with game optimization techniques and performance analysisThe target hiring compensation range for this role is $55 to $61 an hour. Compensation is based on several factors including, but not limited to education, relevant work experience, relevant certifications, and location.
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3-5+ years of experience working on pipeline and tools for games and film as a Technical Artist developing systems, processes, and workflows.Qualifications:3+ years of experience in game development or film as a Technical Artist or Technical Director3+ years experience working with Unity, Unreal, or a real-time engineIn-depth knowledge of Perforce, git and/or other source control systemsContent pipeline development experience, with emphasis on building efficient pipelines and tools for content creation and asset tracking, in AAA games, film, and/or big tech companiesProven ability to effectively communicate and collaborate with cross-functional teams, including product managers, engineers, artists, and other technical artistsExperience with content creation software (DCCs) such as Maya, Houdini, Substance, Photoshop, etc.Experience with game optimization techniques and performance analysisThe target hiring compensation range for this role is $55 to $61 an hour. Compensation is based on several factors including, but not limited to education, relevant work experience, relevant certifications, and location.
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