Tbwa Chiat/Day Inc
Sr. Software Engineer New United States, San Mateo, CA
Tbwa Chiat/Day Inc, San Francisco, California, United States, 94199
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.We are seeking a candidate to join our game integration platform team, to enable games to make full and exciting use of the PlayStation Platform Ecosystem! As a team member for the game integration and validation platform, you will have the opportunity to work at the intersection of SDK technologies, game development and infrastructure. You'll be responsible for prototyping quickly and effectively with experimental technologies and bringing new PlayStation experiences into gameplay features. The Senior Software Engineer is responsible for the management, design, and implementation of game systems. You will provide technical mentorship and guidance for junior engineers.Come join us to deliver the best gaming experience to millions of PlayStation players!We employ Agile methodologies, use modern software development paradigms, and focus on continuous improvement in the delivery of analytics for our partners. This position is an opportunity to join one of the world’s most recognized brands, and to collaborate with PlayStation engineering teams across North America, Japan and Europe.Responsibilities:
Prototype a cross-platform game codebase looking at PlayStation-specific features across multiple generations of the PlayStation platform.Develop new features, perform performance analysis, optimize systems, maintain existing systems, and diagnose failures.Building and documenting gameplay features to exercise unreleased platform SDKs and network capabilities.Collaborate with Principal engineers to define technical specifications for large systems.Partner with other engineers to develop tools and processes that improve efficiency and quality.Develop and update feature documentation, maintain shared library of tech and process documentation.Demonstrate expertise/ownership in at least one major area of the codebase.Mentor, empower and inspire other engineers.Exemplify reliability, accountability, and professionalism in all work-related interactions.Participates in team scrum processes - (e.g. plan/review/retro, daily stand-ups, maintaining JIRA board, identifying risks and blockers).Qualifications:
BS or equivalent experience in Computer Science, Computer Engineering, Mathematics, or related degree.Strong C/C++ experience with understanding of multi-threaded and multi-core software development.Knowledgeable about network protocols: You understand the messages exchanged during communication over these protocols.Understanding of game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.).Strong data structures and algorithms knowledge.Strong communication and interpersonal skills, ability to work as a part of a team.Self-directed, focused, and diligent.Strong analytical and problem-solving skills.At least 5 years of experience as a gameplay engineer.Preferred qualifications:
MS or equivalent experience in Computer Science, Computer Engineering, or Mathematics.8 or more years of software development in C/C++ programming.Experience with Unreal Engine and/or AAA proprietary game engine.Experience with off-the-shelf anti-cheat products, such as Easy Anti-Cheat or BattlEye.Working experience and/or knowledge with networking fundamentals and protocols such as NAT, DHCP, DNS, IPv4/IPv6, TCP/IP, UDP, SSL, HTTP/HTTPS, and socket APIs.Experience building games as a network-oriented gameplay engineer for PlayStation and PC.Experience with AWS and containers - Lambda, GameLift, EC2, and ECS/Kubernetes.Experience supporting a live service game with client/server game systems.Experience shipping at least one successful game product.#LI-TF1
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Prototype a cross-platform game codebase looking at PlayStation-specific features across multiple generations of the PlayStation platform.Develop new features, perform performance analysis, optimize systems, maintain existing systems, and diagnose failures.Building and documenting gameplay features to exercise unreleased platform SDKs and network capabilities.Collaborate with Principal engineers to define technical specifications for large systems.Partner with other engineers to develop tools and processes that improve efficiency and quality.Develop and update feature documentation, maintain shared library of tech and process documentation.Demonstrate expertise/ownership in at least one major area of the codebase.Mentor, empower and inspire other engineers.Exemplify reliability, accountability, and professionalism in all work-related interactions.Participates in team scrum processes - (e.g. plan/review/retro, daily stand-ups, maintaining JIRA board, identifying risks and blockers).Qualifications:
BS or equivalent experience in Computer Science, Computer Engineering, Mathematics, or related degree.Strong C/C++ experience with understanding of multi-threaded and multi-core software development.Knowledgeable about network protocols: You understand the messages exchanged during communication over these protocols.Understanding of game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.).Strong data structures and algorithms knowledge.Strong communication and interpersonal skills, ability to work as a part of a team.Self-directed, focused, and diligent.Strong analytical and problem-solving skills.At least 5 years of experience as a gameplay engineer.Preferred qualifications:
MS or equivalent experience in Computer Science, Computer Engineering, or Mathematics.8 or more years of software development in C/C++ programming.Experience with Unreal Engine and/or AAA proprietary game engine.Experience with off-the-shelf anti-cheat products, such as Easy Anti-Cheat or BattlEye.Working experience and/or knowledge with networking fundamentals and protocols such as NAT, DHCP, DNS, IPv4/IPv6, TCP/IP, UDP, SSL, HTTP/HTTPS, and socket APIs.Experience building games as a network-oriented gameplay engineer for PlayStation and PC.Experience with AWS and containers - Lambda, GameLift, EC2, and ECS/Kubernetes.Experience supporting a live service game with client/server game systems.Experience shipping at least one successful game product.#LI-TF1
#J-18808-Ljbffr