The Walt Disney Company
Experience Designer
The Walt Disney Company, San Francisco, California, United States, 94199
Experience Designers play a crucial role in conceptualizing, designing, and implementing immersive gaming experiences that leverage cutting-edge AR/VR technologies. You will partner with our world-class art and creative teams to ensure game concepts are implemented to their intended design, with the primary goal of enhancing the overall experience of our players.What you’ll doCollaborate with a multidisciplinary development team to conceptualize and develop game ideas that leverage the capabilities of AR/VR and other emerging technology.Design game mechanics, features, and systems tailored specifically for next-generation, immersive experiences.Create and iterate on game design documents, storyboards, wireframes, and prototypes.Utilize Unreal Engine and its Blueprint scripting system to implement and optimize gameplay mechanics, interactions, and user interactions.Rapidly prototype game mechanics to test and iterate on gameplay concepts.Gather feedback from playtesting sessions and use data-driven insights to refine game design elements.Work closely with artists, programmers, and other team members to ensure seamless integration of design elements.Collaborate with UI artists to create intuitive and immersive user interfaces for AR/VR and other immersive interactions.Conduct thorough testing and debugging of game mechanics and overall user experience to ensure high performance and quality.What we’re looking forUndergraduate or graduate degree in entertainment design, game design, interaction design, new media design, related field, or equivalent experience.3+ years professional experience as a game/level designer and demonstrable facility in the process & design of interactive experiences: knowledge of flow, pace, engagement, structure, environment, storytelling, replay, etc.Proficient with at least one game engine (Unreal Engine preferred), and previous professional experience working with game engines, using scripting tools to orchestrate events, systems, and implementing work into the pipeline.Knowledge, appreciation (& identification) of design patterns related to the design of user-centered interactive experiences & UI.You know the power of metrics & data and want to discover the best possible experience via collected analytics and community feedback.Expert with standard design communication tools: Illustrator, Photoshop, Visio / OmniGraffle.Skilled with level design & media prototyping tools: Unity, Unreal, SketchUp, After Effects, etc.Works well with direction, but also is self-motivated and will proactively seek out solutions to unexpected problems.Able to self-manage and work efficiently under tight deadlines.
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