PlayStation Global
Principal Technical Artist (Contract)
PlayStation Global, Los Angeles, California, United States, 90079
Why PlayStation?
PlayStation isn't just the Best Place to Play — it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Join the award-winning team that created God of WarSanta Monica Studio is seeking an experienced Principal Technical Artist for the development of a new unannounced title!
You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Research, define, improve, and maintain artist pipelines, tools, and workflows
Interface with stakeholders. Liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Participate in art asset reviews to help identify technical concerns or risks
Partner with leads and directors to meet visual and technical standards
Mentor and guide Art, VFX and/or Lighting team members in areas of expertise; instill best practices
Requirements
10+ years of professional experience in computer-generated art
Understanding of artist workflows, VFX authoring (particles, flip books, flow maps), Lighting theory (PBR/PBL, LUTs), HDR pipeline, color theory, profiling, and/or optimizing for real-time rendering
Experience with HLSL, GLSL or similar shader languages
Expertise of 3D math fundamentals
Proficient scripting/programming experience with Python, PyQT/PySide
Strong understanding of algorithm design and their inherent complexity
Ability to write clean, maintainable and extensible code with attention to reusability
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Industry experience working on or shipping AAA titles
Programming experience with C++
Knowledge or experience in procedural asset creation like Houdini, Substance
Expert ability in 3D modelling DCCs such as Maya or equivalent
#LI-SMS#LI-AM1
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
#J-18808-Ljbffr
PlayStation isn't just the Best Place to Play — it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Join the award-winning team that created God of WarSanta Monica Studio is seeking an experienced Principal Technical Artist for the development of a new unannounced title!
You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Research, define, improve, and maintain artist pipelines, tools, and workflows
Interface with stakeholders. Liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Participate in art asset reviews to help identify technical concerns or risks
Partner with leads and directors to meet visual and technical standards
Mentor and guide Art, VFX and/or Lighting team members in areas of expertise; instill best practices
Requirements
10+ years of professional experience in computer-generated art
Understanding of artist workflows, VFX authoring (particles, flip books, flow maps), Lighting theory (PBR/PBL, LUTs), HDR pipeline, color theory, profiling, and/or optimizing for real-time rendering
Experience with HLSL, GLSL or similar shader languages
Expertise of 3D math fundamentals
Proficient scripting/programming experience with Python, PyQT/PySide
Strong understanding of algorithm design and their inherent complexity
Ability to write clean, maintainable and extensible code with attention to reusability
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Industry experience working on or shipping AAA titles
Programming experience with C++
Knowledge or experience in procedural asset creation like Houdini, Substance
Expert ability in 3D modelling DCCs such as Maya or equivalent
#LI-SMS#LI-AM1
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
#J-18808-Ljbffr