Apple Inc.
Graphics (GPU) Performance Analysis Architect
Apple Inc., Santa Clara, California, us, 95053
Graphics (GPU) Performance Analysis Architect
Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group, we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions! Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Performance Analysis team, you will be working with architecture, design, and software partners on performance analysis, tuning, and debug of Apple’s future GPU architectures! Description As a GPU Performance Analysis Engineer, your responsibilities will include the following: Developing performance test plans to validate GPU performance. Analyzing performance issues to identify hardware and software problems. Proposing novel hardware solutions to improve GPU performance. Developing tools to aid in the efficient measurement, communication and improvement of GPU performance. Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software. Minimum Qualifications Experience in computer architecture. Experience innovating new GPU architecture, hardware or software features to improve performance. Experience in GPU performance analysis. Experience in programming with OpenGL/CL and/or Metal API. Programming skills in Python, C and C++. BS + minimum of 10+ years of relevant experience. Preferred Qualifications We are looking for fast learners with good problem-solving and analytical skills. Ability to work well in a team and be productive under aggressive schedules. Excellent communication skills, self-motivated and well organized. Additional Requirements At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location. Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
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Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group, we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions! Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Performance Analysis team, you will be working with architecture, design, and software partners on performance analysis, tuning, and debug of Apple’s future GPU architectures! Description As a GPU Performance Analysis Engineer, your responsibilities will include the following: Developing performance test plans to validate GPU performance. Analyzing performance issues to identify hardware and software problems. Proposing novel hardware solutions to improve GPU performance. Developing tools to aid in the efficient measurement, communication and improvement of GPU performance. Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software. Minimum Qualifications Experience in computer architecture. Experience innovating new GPU architecture, hardware or software features to improve performance. Experience in GPU performance analysis. Experience in programming with OpenGL/CL and/or Metal API. Programming skills in Python, C and C++. BS + minimum of 10+ years of relevant experience. Preferred Qualifications We are looking for fast learners with good problem-solving and analytical skills. Ability to work well in a team and be productive under aggressive schedules. Excellent communication skills, self-motivated and well organized. Additional Requirements At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location. Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
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