Electronic Arts
Full Stack Engineer
Electronic Arts, Orlando, Florida, us, 32885
Empower players to create content, limited only by their imagination. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4.
To enable players to become creators, we are looking for a Software Engineer to shape the technology that powers creation. If you have experience with building services for user-generated content through modern techniques connecting multiple services together we want to hear from you. You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to bring the next game services to life.
As a Software Engineer you willDevelop responsive, resilient, massively scalable, and globally available services that support millions of playersEmbrace and apply vision of SRE principles and Best Practices.Apply and improve service deployment and troubleshooting strategies that maximize uptimeDesign, review and implement APIs that are consistent, and testableWork with client engineers and designers to iteratively add features and improve APIsMaintain a suite of automated tests that validate the correctness of backend services
QualificationsPlease note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.
Bachelor/Master's degree in Computer Science, Computer Engineering or related field.3-5 years of job experience in a hands-on development roleShipped and supported scalable web services hosted in the cloudExperience with development, deployment and live support of large systems and featuresExperience with at least one of the following programming languages: Java/Kotlin, TypeScriptKnowledge of platforms, architectures and the CNCF landscape with an understanding of Kubernetes, Kubernetes API and CRDs.Experience with public cloud providers (AWS, GCP, Azure)Developed APIs for products that release new updates with zero downtime strategies and toolsExperience with load testing, troubleshooting, and optimizing performance of web servicesExperience communicating updates and resolutions to our game team partners
PlusesYou've worked in the games industry beforeYou've shipped web services that scale to millions of daily usersYou have experience working in large data-driven services
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To enable players to become creators, we are looking for a Software Engineer to shape the technology that powers creation. If you have experience with building services for user-generated content through modern techniques connecting multiple services together we want to hear from you. You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to bring the next game services to life.
As a Software Engineer you willDevelop responsive, resilient, massively scalable, and globally available services that support millions of playersEmbrace and apply vision of SRE principles and Best Practices.Apply and improve service deployment and troubleshooting strategies that maximize uptimeDesign, review and implement APIs that are consistent, and testableWork with client engineers and designers to iteratively add features and improve APIsMaintain a suite of automated tests that validate the correctness of backend services
QualificationsPlease note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.
Bachelor/Master's degree in Computer Science, Computer Engineering or related field.3-5 years of job experience in a hands-on development roleShipped and supported scalable web services hosted in the cloudExperience with development, deployment and live support of large systems and featuresExperience with at least one of the following programming languages: Java/Kotlin, TypeScriptKnowledge of platforms, architectures and the CNCF landscape with an understanding of Kubernetes, Kubernetes API and CRDs.Experience with public cloud providers (AWS, GCP, Azure)Developed APIs for products that release new updates with zero downtime strategies and toolsExperience with load testing, troubleshooting, and optimizing performance of web servicesExperience communicating updates and resolutions to our game team partners
PlusesYou've worked in the games industry beforeYou've shipped web services that scale to millions of daily usersYou have experience working in large data-driven services
#J-18808-Ljbffr