Electronic Arts
Senior Rendering Software Engineer - American Football
Electronic Arts, Orlando, Florida, us, 32885
EA SPORTS
is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL hockey, NBA LIVE basketball, and EA SPORTS UFC.
American Football games (Madden, College Football and new projects) are developed at EA's Tiburon Studios in Orlando, FL, and Madrid, Spain and Victoria BC Canada by a team that prides itself on innovation and creative collaboration. We're looking for talent with experience in sports to create experiences that connect with football fans around the world to grow the love of the sport.
Reporting to a Development or Technical Director, as a
Senior Rendering Software Engineer , your implementations will change how Sports creates games. You will report to the team's Development or Technical Director, and be part of ensuring the studio adopts new technology and continuously improves the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team and work with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to gain and share knowledge.
Your Responsibilities:
You will develop core rendering features, engine components, and tools.You will research and implement rendering techniques.You will create reusable and flexible rendering technologies.You will write technical design specifications.You will design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.You will improve rendering modules of a game engine.Stay up to date with the latest hardware & software changes enhancing the rendering domain.
Your Qualifications:
7+ years of professional software development experience.3+ years of experience working on or creating real-time rendering engines.3+ years of experience developing rendering techniques and implementing white papers.3+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.1+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.1+ years of experience with art and content pipelines and workflows.1+ years of experience investigating and optimizing low-level game engine code on multiple platforms.Communication ability that supports an open working environment regarding feedback.A desire to improve visual quality together with art and design.Stay up to date with the latest techniques in computer graphics.Excellent debugging and multi-threading skills.
Ceci ne s'applique pas au Quebec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): $161,100 - $239,700 USD AnnuallyNew York (depending on location e.g. Manhattan vs. Buffalo): $142,900 - $239,700 USD AnnuallyJersey City, NJ: $187,400 - $239,700 USD AnnuallyColorado (depending on location e.g. Denver vs. Colorado Springs): $153,100 - $206,200 USD AnnuallyWashington (depending on location e.g. Seattle vs. Spokane): $142,900 - $230,000 USD AnnuallyBritish Columbia (depending on location e.g. Vancouver vs. Victoria): $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL hockey, NBA LIVE basketball, and EA SPORTS UFC.
American Football games (Madden, College Football and new projects) are developed at EA's Tiburon Studios in Orlando, FL, and Madrid, Spain and Victoria BC Canada by a team that prides itself on innovation and creative collaboration. We're looking for talent with experience in sports to create experiences that connect with football fans around the world to grow the love of the sport.
Reporting to a Development or Technical Director, as a
Senior Rendering Software Engineer , your implementations will change how Sports creates games. You will report to the team's Development or Technical Director, and be part of ensuring the studio adopts new technology and continuously improves the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team and work with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to gain and share knowledge.
Your Responsibilities:
You will develop core rendering features, engine components, and tools.You will research and implement rendering techniques.You will create reusable and flexible rendering technologies.You will write technical design specifications.You will design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.You will improve rendering modules of a game engine.Stay up to date with the latest hardware & software changes enhancing the rendering domain.
Your Qualifications:
7+ years of professional software development experience.3+ years of experience working on or creating real-time rendering engines.3+ years of experience developing rendering techniques and implementing white papers.3+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.1+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.1+ years of experience with art and content pipelines and workflows.1+ years of experience investigating and optimizing low-level game engine code on multiple platforms.Communication ability that supports an open working environment regarding feedback.A desire to improve visual quality together with art and design.Stay up to date with the latest techniques in computer graphics.Excellent debugging and multi-threading skills.
Ceci ne s'applique pas au Quebec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): $161,100 - $239,700 USD AnnuallyNew York (depending on location e.g. Manhattan vs. Buffalo): $142,900 - $239,700 USD AnnuallyJersey City, NJ: $187,400 - $239,700 USD AnnuallyColorado (depending on location e.g. Denver vs. Colorado Springs): $153,100 - $206,200 USD AnnuallyWashington (depending on location e.g. Seattle vs. Spokane): $142,900 - $230,000 USD AnnuallyBritish Columbia (depending on location e.g. Vancouver vs. Victoria): $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
#J-18808-Ljbffr