Virtual Producer
Unreal Tech Artist Evil Eye Pictures
Virtual Producer, San Francisco, California, United States, 94199
Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multiplatform entertainment.
Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.
UNREAL TECH ARTISTEvil Eye Pictures is looking for a full-time accomplished Unreal Technical Artist. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline in Unreal Engine. A level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
Key Responsibilities:
Work with the Supervisors to design & build experiences in Unreal
Import assets from DCCs for scene setup and layout
Design Materials in Unreal
Be well versed in the various lighting techniques in Unreal
Create interaction and functionality using Unreal Blueprint system
Collaborate, test new features, and provide useful feedback
Requirements:
Experience working with Unreal Engine: Sequencer, Materials, and Blueprints
Advanced experience with Maya
Comfortable in a range of content creation software including Photoshop, Adobe Substance Designer/Painter, Zbrush/Mudbox, etc.
Strong problem-solving skills
Strong interpersonal and communication skills
Good team player with great attitude, dependable and flexible
Takes direction well and exercises close attention to detail
Good to have:
Optimize content through profiling and enhancing performance with the help of diagnostic tools
Shader programming experience
Scripting & programming skills with Python, C#, Javascript and C++
Maya modeling and rigging experience
Please include a link to a reel of your work when applying for this position. This is a full-time position. This position is remote as we support a Virtual Studio.
CA Pay Transparency Information:
The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye’s benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
Base Pay Range: $75K-175K per year
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Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.
UNREAL TECH ARTISTEvil Eye Pictures is looking for a full-time accomplished Unreal Technical Artist. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline in Unreal Engine. A level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
Key Responsibilities:
Work with the Supervisors to design & build experiences in Unreal
Import assets from DCCs for scene setup and layout
Design Materials in Unreal
Be well versed in the various lighting techniques in Unreal
Create interaction and functionality using Unreal Blueprint system
Collaborate, test new features, and provide useful feedback
Requirements:
Experience working with Unreal Engine: Sequencer, Materials, and Blueprints
Advanced experience with Maya
Comfortable in a range of content creation software including Photoshop, Adobe Substance Designer/Painter, Zbrush/Mudbox, etc.
Strong problem-solving skills
Strong interpersonal and communication skills
Good team player with great attitude, dependable and flexible
Takes direction well and exercises close attention to detail
Good to have:
Optimize content through profiling and enhancing performance with the help of diagnostic tools
Shader programming experience
Scripting & programming skills with Python, C#, Javascript and C++
Maya modeling and rigging experience
Please include a link to a reel of your work when applying for this position. This is a full-time position. This position is remote as we support a Virtual Studio.
CA Pay Transparency Information:
The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye’s benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
Base Pay Range: $75K-175K per year
#J-18808-Ljbffr