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Electronic Arts

DevOps Engineer III

Electronic Arts, Austin, Texas, 78716


Production Infrastructure & Engineering (PI&E) organization provides the essential platforms and infrastructure hosting solutions that power EA's live services. Our charter is to make EA's games and services available to all players anytime and anywhere. To do this, we focus on the high availability of infrastructure, primary services, and studio services. We aim to help developers to experiment and build new games quickly with infrastructure services on-demand and workflows that promote rapid development in the cloud. In all of this, we focus on being there for players where and when they want to play. Reporting to the Infrastructure Manager, you will work with infrastructure teams to design and manage infrastructure built as a service to replace manual workloads and processes. This role will be a hybrid work model. Responsibilities Replace processes and perform data collection to increase visibility, awareness and deliver improved observability Implement and manage automation tools for building, testing, and deployment processes Establish feedback loops for continuous improvement by collecting and analyzing data from development and operations processes Partner with teams including members from development, operations, and other relevant areas Provide training and support to team members to enhance their understanding of DevOps practices Promote a culture of continuous improvement by identifying areas of enhancement and implementing iterative changes Qualifications 5 years of experience with automation and configuration management tools (Preferred: Chef) 5 years of development experience in programming/scripting languages (Preferred: Go, Python, Ruby) 5 years of experience with Continuous Integration, continuous delivery/deployment tools like Jenkins, Bamboo, or similar Working knowledge of enterprise storage technologies and protocols such as NFS, CIFS, iSCSI, Software-defined Storage, Object Storage