That’s No Moon Entertainment
Gameplay Engineer
That’s No Moon Entertainment, Los Angeles, California, United States, 90079
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.We are looking for a passionate Gameplay Engineer who is excited to explore new game mechanics for our forthcoming AAA title. This Gameplay Engineer will work side-by-side with designers and provide creative input to craft fun gameplay experiences. In this role, you will prototype, build and maintain a variety of gameplay systems to support unique, outstanding gameplay.Responsibilities:Collaborate with engineers and other departments to provide holistic solutions with an emphasis on achieving GOTY.Implement and maintain production quality C/C++ for features, tools, and workflows to build related systems.Write and maintain relevant documentation.Provide regular communication updates and coordinate with production regarding scheduling and priorities.Requirements & Skills:Experience with C++.(Bonus) Strong math skills.(Bonus) Unreal Engine experience.Qualities:Work independently with minimal direction.Ability to communicate clearly visually, verbally and written.
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