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Scanline VFX

Lead Software Engineer (Maya)

Scanline VFX, Los Angeles, CA, United States


Los AngelesScanline VFX – Pipeline /Regular /HybridAs Lead Software Engineer, you would lead a team of engineers to write and maintain the tools necessary to support VFX workflows with a focus on Maya.  Our ideal candidate is able to collaborate with non-technical stakeholders to define and document requirements, and then interpret these into technical components for the team to implement.   Crucially, they are able to anticipate and mitigate areas of friction or potential scope creep and remove blockers to keep their projects on schedule.  The Lead Software Engineer sets the tone for quality and follow through and elevates team members through code reviews and daily engagement and course correction. Key ResponsibilitiesTake ownership of specific pipeline initiatives from conception to deliveryCollaborate with pipeline leadership and production stakeholders to determine user stories and requirements for pipeline development projectsWork with Pipeline Architects to interpret user stories and requirements into a project definition – evaluating trade-offs, estimating work effort, and mitigating risksMake tough decisions about features that do and don’t fall within the scope of the project, and communicate these decisions clearly to stakeholdersBreak down work into components and work within an Agile framework to ensure timely delivery to productionEnsure that projects align with organizational goals, industry best practices, and scalability requirementsEnforce engineering best practices to ensure consistent and high quality code, via code review and mentorshipQualificationsMinimum twelve (12) years Python software development experienceMinimum two (2) years in lead roleProven experience leading the design, development, and maintenance of complex VFX pipelinesSelf-directed, proactive, detailed, organized and solution-oriented personalityStrong written/verbal communication and presentation skillsAbility to design intuitive and well structured APIs using OOPDeep understanding of artist workflows in Maya, such as modeling, animation, rigging, and tracking/matchmoveExperience designing and building pipelines using Maya and OpenUSDExpertise with the latest features of the Autodesk Maya USD ecosystem, including proxy shapes, referencing, UFE, and Hydra is preferredFamiliarity with SQL and NoSQL databases preferred$120,000 - $210,000 a yearThis salary range is specific to applicants applying to our position in Los Angeles, CA. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.About UsScanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.Eyeline StudiosEyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by NetflixNetflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.Come as you areWe are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.