Snail Games USA
Video Game VFX Artist (UE4)
Snail Games USA, Loveland, CO
Onsite: Loveland, CO
Interested candidates should submit a resume, a cover letter detailing their experience in VFX creation for games, and a portfolio showcasing their best work, particularly any visual effects relevant to real-time gameplay.
About Snail Games USA
Snail Games USA is a leading developer and publisher of innovative games, recognized for creating visually stunning and immersive experiences. Our projects span a variety of genres and platforms, with a commitment to pushing the boundaries of digital entertainment.
Position Overview
The VFX Artist will be responsible for creating high-quality visual effects that enhance the overall gameplay experience. This role requires an artist with a deep understanding of both technical and artistic aspects of VFX creation, including particle systems, dynamic simulations, and post-processing effects. The ideal candidate will have experience in creating visually impactful effects that are both aesthetically pleasing and optimized for real-time performance.
Key Responsibilities
Qualifications
Preferred Qualifications
Salary Range
$70,000 - $100,000 per year Compensation is based on experience
Benefits
Paid Time Off: Includes separate vacation days, sick leave, and paid holidays.
Interested candidates should submit a resume, a cover letter detailing their experience in VFX creation for games, and a portfolio showcasing their best work, particularly any visual effects relevant to real-time gameplay.
About Snail Games USA
Snail Games USA is a leading developer and publisher of innovative games, recognized for creating visually stunning and immersive experiences. Our projects span a variety of genres and platforms, with a commitment to pushing the boundaries of digital entertainment.
Position Overview
The VFX Artist will be responsible for creating high-quality visual effects that enhance the overall gameplay experience. This role requires an artist with a deep understanding of both technical and artistic aspects of VFX creation, including particle systems, dynamic simulations, and post-processing effects. The ideal candidate will have experience in creating visually impactful effects that are both aesthetically pleasing and optimized for real-time performance.
Key Responsibilities
- VFX Creation: Design and implement high-quality visual effects for various in-game elements, including environmental effects, character abilities, explosions, and other dynamic visuals.
- Collaboration: Work closely with the art director, game designers, and engineers to ensure that visual effects integrate seamlessly with other game elements and enhance the player experience.
- Optimization: Optimize effects for performance on a variety of platforms, ensuring that they run smoothly without compromising visual quality.
- Technical Implementation: Utilize industry-standard tools and techniques to implement visual effects, including particle systems, shaders, and dynamic simulations.
- Innovation: Explore new techniques and technologies to create cutting-edge visual effects that push the boundaries of what's possible in real-time rendering.
- Iteration: Refine and iterate on effects based on feedback from the art director and other team members, ensuring that all VFX meet the project's high standards for quality.
Qualifications
- Experience: At least 3 years of experience as a VFX artist in the game development industry, with a strong portfolio showcasing real-time visual effects.
- Technical Skills: Proficiency in tools and pipeline of Unreal Engine 4. Strong understanding of particle systems, shaders, and real-time rendering.
- Artistic Skills: Strong sense of timing, color, and motion to create visually compelling effects. Ability to create effects that are both technically efficient and artistically impressive.
- Optimization Skills: Experience optimizing visual effects for performance across different platforms, including consoles and PCs.
- Communication: Excellent communication skills, with the ability to work collaboratively with other artists, designers, and engineers.
- Problem-Solving: Strong analytical and problem-solving skills, particularly in the context of technical limitations and performance constraints.
Preferred Qualifications
- Hundreds of hours played in the ARK or ATLAS IP
- Experience with the ARK or ATLAS DevKit
Salary Range
$70,000 - $100,000 per year Compensation is based on experience
Benefits
- Health Insurance: Comprehensive medical, dental, and vision coverage.
- Retirement Plans: 401(k) with company match.
Paid Time Off: Includes separate vacation days, sick leave, and paid holidays.