Snail Games USA
Animator / Rigger (UE4)
Snail Games USA, Loveland, CO
Interested candidates should submit a resume, a cover letter detailing their experience in animation and rigging for games, and a portfolio showcasing their best work, with examples from creature animation and character animation.
Company Overview:Snail Games USA is a leading developer and publisher of innovative games, recognized for creating visually stunning and immersive experiences. Our projects span a variety of genres and platforms, with a commitment to pushing the boundaries of digital entertainment.
Location: Onsite in Loveland, CO
Position Summary:As the Animator and Rigger you will be responsible for bringing creatures and characters to life through advanced animation and rigging techniques. This role demands a deep understanding of movement, anatomy, and technical rigging to ensure fluid and realistic animations that enhance the immersive gameplay experience.
Key Responsibilities:
Qualifications:
Preferred Qualifications:
Compensation:
Company Overview:Snail Games USA is a leading developer and publisher of innovative games, recognized for creating visually stunning and immersive experiences. Our projects span a variety of genres and platforms, with a commitment to pushing the boundaries of digital entertainment.
Location: Onsite in Loveland, CO
Position Summary:As the Animator and Rigger you will be responsible for bringing creatures and characters to life through advanced animation and rigging techniques. This role demands a deep understanding of movement, anatomy, and technical rigging to ensure fluid and realistic animations that enhance the immersive gameplay experience.
Key Responsibilities:
- Character & Creature Animation: Create high-quality animations that convey realistic movement and emotional depth.
- Rigging: Develop and maintain complex rigging systems that allow for expressive and fluid animations.
- Collaboration: Work closely with the art and technical teams to ensure animations are consistent with the project's visual style and technical requirements.
- Optimization: Optimize animation assets to ensure they perform efficiently within the game engine, without compromising quality.
- Problem-Solving: Address and resolve any issues related to character animation and rigging in a timely manner.
Qualifications:
- Bachelor's degree in Animation, Game Design, or a related field.
- 3+ years of experience in character animation and rigging for video games.
- Proficiency in industry-standard animation and rigging software.
- Strong understanding of human and creature anatomy.
- Experience working with Unreal Engine.
Preferred Qualifications:
- Technical Art experience in UE4 including setting up blendspaces
- Hundreds of hours played in the ARK or ATLAS IP
- Experience with the ARK or ATLAS DevKit
Compensation:
- Salary: $72,500 to $105,500 annually, depending on experience and qualifications.
- Benefits: Competitive benefits package including health, dental, vision insurance, 401(k) with matching, separate paid time off and sick time, holiday pay and more.