META
Graphics Software Engineer, Rendering - Reality Labs
META, Bellevue, Washington, us, 98009
Graphics Software Engineer, Rendering - Reality Labs
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Bellevue, WA •Redmond, WA •Seattle, WA •Burlingame, CA •Remote, US + 4 more - Hide
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Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.
Graphics Software Engineer, Rendering - Reality Labs Responsibilities
Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture Building tools and pipelines for generating very realistic synthetic images Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery Building rendering subsystems for platforms such as Spark AR and Horizon Build a platform for cloud streamed games Document and support graphics features Write high-quality, performant, and maintainable code Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products Minimum Qualifications
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD 6+ years of experience with C/C++ programming 6+ years of object-oriented and component-based design experience Problem-solving and communication skills Preferred Qualifications
Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience Knowledge of ray tracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal
For those who live in or expect to work from California if hired for this position, please click here for additional information.
Start preparing Learn about how to prepare for your interview with our interview guide, tips, and interactive experiences. Visit interview prep
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About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
$85.10/hour to $251,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity and Affirmative Action
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here .
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com .
Apply to this job
Location pin icon
Bellevue, WA •Redmond, WA •Seattle, WA •Burlingame, CA •Remote, US + 4 more - Hide
Apply to this job
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.
Graphics Software Engineer, Rendering - Reality Labs Responsibilities
Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture Building tools and pipelines for generating very realistic synthetic images Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery Building rendering subsystems for platforms such as Spark AR and Horizon Build a platform for cloud streamed games Document and support graphics features Write high-quality, performant, and maintainable code Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products Minimum Qualifications
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD 6+ years of experience with C/C++ programming 6+ years of object-oriented and component-based design experience Problem-solving and communication skills Preferred Qualifications
Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience Knowledge of ray tracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal
For those who live in or expect to work from California if hired for this position, please click here for additional information.
Start preparing Learn about how to prepare for your interview with our interview guide, tips, and interactive experiences. Visit interview prep
Locations
3
Use Ctrl and scroll to zoom the map
Zoom in
Zoom out
Re-centre
Data Center
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
$85.10/hour to $251,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity and Affirmative Action
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here .
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com .