Sauron Home
iOS Engineer
Sauron Home, San Francisco, California, 94199
Who We Are Sauron protects your family and home, bringing the innovations of autonomous robots and self-driving cars to residential security. Our team is led by veteran entrepreneurs and roboticists, alumni of Zipline, Tesla, and The Boring Company. Sauron has raised an $18M seed round led by A and Atomic with participation from other leading venture capital firms and angel investors, including 8VC and Flock Safety CEO Garret Langley. The Role | Senior iOS Engineer The ideal candidate is creative, detail-oriented, and passionate about user experience. They should be strategic in building for the long-term and enjoy collaborating with teammates to architect beautiful, reliable, scalable, and maintainable applications. Responsibilities include designing, developing, and maintaining the mobile application built using SwiftUI and bridges interactivity with its 3D counterparts We Value Collaboration, pair programming and teamwork Taking ownership of the mobile stack Jumping into new technologies and integrating them into the existing codebase Test-driven development, and refactoring regularly to keep our codebases healthy You Will Contribute By Architecting and writing both Swift and Objective-C code for innovative mobile interfaces that delight our users Working closely with designers and AI engineers to continuously improve on the user experience Optimizing performance for mobile devices, ensuring smooth operation and responsiveness Your Background Includes Minimum 3 years of practical experience Proficiency with native iOS engineering experience using Swift, Objective-C and C++ Developed user facing applications involving custom components using SwiftUI and UIKit Experience with iOS frameworks such as CoreAnimation, Core Media (namely AVFoundation) Solid understanding of mobile application architecture and design patterns (e.g., MVC, MVVM). Solid understanding of network protocols such as MQTT and WSS. Published mobile apps Nice to Haves Knowledge on supporting tools like Figma and Postman Understanding of 3D graphics pipelines Worked with Unity3D or Unreal Engine in some capacity Worked with real-time video delivery frameworks like WebRTC