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Nintendo

Senior Engineer, CPU Debugger (NTD)

Nintendo, Redmond, Washington, 98052


Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. We are looking for a senior developer passionate about building tools and finding ways to improve productivity for all of Nintendo's software developers: Debug embedded systems with LLDB Develop proficiently, preferably in C++ and scripting in Python Understand object file formats, how compilers and linkers generate them, and existing tooling (ELF, DWARF, GDB Protocol, LLVM). DESCRIPTION OF DUTIES Deliver on end-to-end complex engineering projects. Proactively identify opportunities & risks. Act as a resource and mentor for other engineers. Communicate and collaborate effectively with other engineers and stakeholders. Develop new features and protocols, perform performance analysis, optimize systems, maintain existing systems, and diagnose failures. Implement robust embedded software using modern C++ constructs. SUMMARY OF REQUIREMENTS Must have strong programming, problem-solving and communications skills. 5 years of recent experience developing multithreaded software in C++ or C#. Strong grasp of data structure and algorithms, multithreaded programming, and OS fundamentals Motivated to learn game development tools and frameworks. BS or MS in engineering or equivalent A valid passport may be required. This position is onsite in Redmond, WA, and not open to remote status at this time. This position includes a base salary range of $147,847 - $221,770 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement. LI-Onsite