Createensemble
Activision (part of Activision Blizzard)
Santa Monica, CA, USA
THEATER | $6,000.00 - $7,000.00
ONSITE | Full time
Job Summary
As the leader of the cinematics department, you’ll guide the creation of memorable moments in telling an epic player-driven story. Job Responsibilities
Ensuring consistency of tone and style is depicted across the entire cinematic experience that matches the vision set by the Creative Director. Taking cinematic ownership of the cutscenes, dialogues, and other cinematic system presentations. Assisting in the development and direction of storyboarding and animatics to develop the cinematic pipeline. Developing and directing the presentation of the game's dialogue and cinematic sequences. Becoming proficient in using the game's proprietary cinematics and dialogue tools. Partnering with Narrative Leadership to audition, cast, and direct VO and mocap performances for cinematics and dialogues in the game. Providing constructive feedback on others’ work. Acting as a liaison to other departments, conveying the consistent cinematic vision of the project. Working with narrative designers, cinematics designers, and campaign designers to develop the best cinematic storytelling practices for the game. Working with 3rd party vendors/clients to help facilitate asset creation, pre-rendered assets both for the game and media support. Mentoring the staff of cinematic animators and designers. Ensuring all tasks are completed according to given specifications and deadlines. Performing any additional cinematic responsibilities as assigned by Studio Leadership. Job Requirements
12+ years of credited CG directorial experience working in either video game cinematics or TV/film – with mocap and keyframed animation direction. A strong understanding of composition and camera language and how it helps tell our stories. One or more shipped titles as a cinematics director. Subject matter expertise specific to videogame narrative presentations, such as handling both various dialogue presentations and in-game cutscenes. Experience with technical cinematics design (animation, camera presentation, facial animations, and conveying mood and emotions). The ability to collaborate and thrive as part of a creative team. An eagerness to work independently; self-driven in taking ownership of tasks in a highly confidential environment. Creativity in problem solving and a positive, respectful team-first attitude. Organization methods and the capability to meet deadlines. Comfort with self-critique and accepting outside feedback. A habit of regularly playing and understanding modern video games and popular media. Experience with directing cinematics and dialogue for AAA Open World Games. Credited CG Work in other media (Film, television, shorts, etc). Experience developing both bespoke cinematic content as well as dialogue in systematic systems. Experience working with Hollywood talent and/or reputable VO recording studios and directors. Major recognition in your field of work. Familiarity with many of the major games released in the last decade. Enjoys playing a variety of video game genres and titles. Experience in adjacent disciplines such as quest design, narrative design, environment art, programming, etc.
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As the leader of the cinematics department, you’ll guide the creation of memorable moments in telling an epic player-driven story. Job Responsibilities
Ensuring consistency of tone and style is depicted across the entire cinematic experience that matches the vision set by the Creative Director. Taking cinematic ownership of the cutscenes, dialogues, and other cinematic system presentations. Assisting in the development and direction of storyboarding and animatics to develop the cinematic pipeline. Developing and directing the presentation of the game's dialogue and cinematic sequences. Becoming proficient in using the game's proprietary cinematics and dialogue tools. Partnering with Narrative Leadership to audition, cast, and direct VO and mocap performances for cinematics and dialogues in the game. Providing constructive feedback on others’ work. Acting as a liaison to other departments, conveying the consistent cinematic vision of the project. Working with narrative designers, cinematics designers, and campaign designers to develop the best cinematic storytelling practices for the game. Working with 3rd party vendors/clients to help facilitate asset creation, pre-rendered assets both for the game and media support. Mentoring the staff of cinematic animators and designers. Ensuring all tasks are completed according to given specifications and deadlines. Performing any additional cinematic responsibilities as assigned by Studio Leadership. Job Requirements
12+ years of credited CG directorial experience working in either video game cinematics or TV/film – with mocap and keyframed animation direction. A strong understanding of composition and camera language and how it helps tell our stories. One or more shipped titles as a cinematics director. Subject matter expertise specific to videogame narrative presentations, such as handling both various dialogue presentations and in-game cutscenes. Experience with technical cinematics design (animation, camera presentation, facial animations, and conveying mood and emotions). The ability to collaborate and thrive as part of a creative team. An eagerness to work independently; self-driven in taking ownership of tasks in a highly confidential environment. Creativity in problem solving and a positive, respectful team-first attitude. Organization methods and the capability to meet deadlines. Comfort with self-critique and accepting outside feedback. A habit of regularly playing and understanding modern video games and popular media. Experience with directing cinematics and dialogue for AAA Open World Games. Credited CG Work in other media (Film, television, shorts, etc). Experience developing both bespoke cinematic content as well as dialogue in systematic systems. Experience working with Hollywood talent and/or reputable VO recording studios and directors. Major recognition in your field of work. Familiarity with many of the major games released in the last decade. Enjoys playing a variety of video game genres and titles. Experience in adjacent disciplines such as quest design, narrative design, environment art, programming, etc.
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