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Paradoxum Games

Senior Game Producer

Paradoxum Games, Reston, Virginia, United States, 22090


Paradoxum Games is looking for Game Producer to join our production team! As a Game Producer, you will be overseeing various initiatives and features across the Paradoxum Games team.You're a great fit for this role if you are:

Self-motivated and highly organized with strong leadership and team-building skills.Excellent verbal and written communication, with robust time and project management abilities.Skilled in conflict resolution and risk mitigation.Capable of meeting strict deadlines and ensuring product quality throughout game development and post-launch.Proficient in standard practices of Agile and the full software development lifecycle (SDLC).Have technical knowledge and understanding either from a CS degree or hands-on engineering experienceYou will:

Lead the development and implementation of major features across multiple disciplines / teams for Paradoxum Games.Manage the coordination of project timelines, features, and teams, and break down long-term plans into specific actionable tasks.Coordinate communication, organization, and risk management to ensure successful delivery within your scope of responsibility.Participate in improving project-wide initiatives to achieve consistent and reliable live-op releases.Make informed decisions based off of player analytics / data on the future direction for Paradoxum Games.$85,000 - $95,000 a year

Please note that this compensation is for employees based near our headquarters in Reston, VA. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future.

Please note that this job is only currently available to people that are based in the US! While we'd love to hire from outside the US, currently we're not able to at this time.

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