Syntricate Technologies
ADAS C++ OpenGL Developer
Syntricate Technologies, Dearborn, Michigan, United States, 48120
Required Skills:
Hands on experience in OpenGL. Strong development experience in C++ programming on Linux/QNX platform Strong understanding of OOPS concepts Strong understanding of the latest C++11/14 standards Thorough knowledge of the standard template library, STL containers (list, vector, map, hash map, set, unordered map/set ...etc.), iterators and algorithms. Hands on experience with Open scene graph (OSG) library. Defining and documenting systems architecture, requirements, use case analysis, and tests for open GL features and technologies. Hands-on experience with 2D & 3D rendering application Design & Development of complex software products. 3D Rendering technologies - Texturing, Shaders, and Core OpenGL exposure. Experience in Graphics APIs like OpenGL/Shader Programming. Experience in developing real-time systems, concurrent processing, and performance analysis. Good understanding of various data structures and algorithms. Good understanding of multithreading and thread synchronization techniques (mutex, semaphore, condition variables, events ..etc.)Good to have: Familiarity around using face points to create filters, stickers etc. Familiarity around 2D/3D filters Familiarity with 3D animations Familiarity with visual simulations and computer games
Hands on experience in OpenGL. Strong development experience in C++ programming on Linux/QNX platform Strong understanding of OOPS concepts Strong understanding of the latest C++11/14 standards Thorough knowledge of the standard template library, STL containers (list, vector, map, hash map, set, unordered map/set ...etc.), iterators and algorithms. Hands on experience with Open scene graph (OSG) library. Defining and documenting systems architecture, requirements, use case analysis, and tests for open GL features and technologies. Hands-on experience with 2D & 3D rendering application Design & Development of complex software products. 3D Rendering technologies - Texturing, Shaders, and Core OpenGL exposure. Experience in Graphics APIs like OpenGL/Shader Programming. Experience in developing real-time systems, concurrent processing, and performance analysis. Good understanding of various data structures and algorithms. Good understanding of multithreading and thread synchronization techniques (mutex, semaphore, condition variables, events ..etc.)Good to have: Familiarity around using face points to create filters, stickers etc. Familiarity around 2D/3D filters Familiarity with 3D animations Familiarity with visual simulations and computer games