PlayStation
Systems Designer (Contract) United States, Los Angeles, CA
PlayStation, Los Angeles, California, United States, 90079
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Santa Monica Studio is seeking a Systems Designer for the development of a new unannounced title!This individual will work side by side with our Level Design, Combat Design, UI, and Engineering teams, designing and implementing innovative and ambitious game content.As a Systems Designer, you must possess the ability to effectively collaborate with design, art, and engineering to creatively solve challenging technical problems. You have a passion for shaping an engaging player experience, a blend of creative and technical skills and experience, and have worked on AAA console titles. Help us create amazing world leading games that will set the PS5 apart from the rest!Responsibilities
Design and implement gameplay systems (mechanics, traversal, progression, etc.)Design and implement level mechanics, in collaboration with the Technical Design and Level Design teamsProvide team-facing documentation to inform and guide the work of downstream groupsParticipate in planning a roadmap to completion for the systems for which you’re responsibleGuide the tuning and pacing of the player experience and contribute to defining the tools and pipeline required to do soExecute clean and robust implementation of gameplay systemsProvide thoughtfully and thoroughly considered systematic implementation of reward mechanisms and mechanicsUnderstand, interpret, and execute on creative direction, in alignment with project goalsPlaytest and tune gameplay using feedback to inform iteration and qualityRequirements
Experience using a text-based or visual scripting languageAbility to learn, understand, and work with code-based proprietary tools to implement and troubleshoot gameplay systemsStrong written communication skills and the ability to convey abstract conceptsAbility to think logically and with preference to detailKnowledge of competitive products and a variety of gameplay genres, as well as a personal understanding of what makes video games fun2 years in a Gameplay or Systems Design role on a video game projectPreferred Experience
Experience with Maya is a plusExpertise working on action games or action RPGs preferredCompletion of at least one full AAA development cycle is preferred
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Santa Monica Studio is seeking a Systems Designer for the development of a new unannounced title!This individual will work side by side with our Level Design, Combat Design, UI, and Engineering teams, designing and implementing innovative and ambitious game content.As a Systems Designer, you must possess the ability to effectively collaborate with design, art, and engineering to creatively solve challenging technical problems. You have a passion for shaping an engaging player experience, a blend of creative and technical skills and experience, and have worked on AAA console titles. Help us create amazing world leading games that will set the PS5 apart from the rest!Responsibilities
Design and implement gameplay systems (mechanics, traversal, progression, etc.)Design and implement level mechanics, in collaboration with the Technical Design and Level Design teamsProvide team-facing documentation to inform and guide the work of downstream groupsParticipate in planning a roadmap to completion for the systems for which you’re responsibleGuide the tuning and pacing of the player experience and contribute to defining the tools and pipeline required to do soExecute clean and robust implementation of gameplay systemsProvide thoughtfully and thoroughly considered systematic implementation of reward mechanisms and mechanicsUnderstand, interpret, and execute on creative direction, in alignment with project goalsPlaytest and tune gameplay using feedback to inform iteration and qualityRequirements
Experience using a text-based or visual scripting languageAbility to learn, understand, and work with code-based proprietary tools to implement and troubleshoot gameplay systemsStrong written communication skills and the ability to convey abstract conceptsAbility to think logically and with preference to detailKnowledge of competitive products and a variety of gameplay genres, as well as a personal understanding of what makes video games fun2 years in a Gameplay or Systems Design role on a video game projectPreferred Experience
Experience with Maya is a plusExpertise working on action games or action RPGs preferredCompletion of at least one full AAA development cycle is preferred
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