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Sony Playstation

Lead Technical Artist

Sony Playstation, Austin, Texas, us, 78716


Why PlayStation?PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Bluepoint Games is seeking a best-in-class

LEAD TECHNICAL ARTIST

to join our team. Tackle the most complex asset challenges, developing a world-class workflow to unleash the potential of our art team on AAA titles.Please note: This is not an entry-level or mid-level position. Sufficient professional experience is required.Responsibilities

Lead and grow a team of Technical Artists

Inspire, mentor, and support the Tech Art team

Meet with Technical Artists regularly to share information and updates, enforce standards, set benchmarks, and give feedback

Manage and develop robust and efficient workflows for the Art and Design teams

Research and help develop new technologies

Create new techniques and procedures to improve game asset quality

Help improve and refine shader, texture, and lighting quality

Identify and fix pipeline issues

Analyze and improve art asset inefficiencies to optimize console performance

Write documentation about art tools and workflows

Act as a liaison between the Engineering and the Art departments

Assist with solving daily production challenges

Work with the Production department to define a schedule and assign tasks

Minimum Qualifications

At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist

Must have prior experience leading a team of Technical Artists

Complete understanding of current-generation game workflows and pipelines

An overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering

Strong problem-solving and troubleshooting skills

Experience working with multiple game engines

Interest in learning a custom proprietary game engine

Have the ability to learn and then teach newly acquired knowledge

Expert knowledge of Maya

Maya scripting experience in Python

Working knowledge of Houdini

The ideal candidate may also have:

Expert knowledge of Houdini

Experience with Substance Painter and Designer

Shader authoring skills (HLSL, GLSL, CGFX) knowledge

Knowledge of C++, C#, Javascript, or other programming languages

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