Sony Playstation
Lead Technical Artist
Sony Playstation, Austin, Texas, us, 78716
Why PlayStation?PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Bluepoint Games is seeking a best-in-class
LEAD TECHNICAL ARTIST
to join our team. Tackle the most complex asset challenges, developing a world-class workflow to unleash the potential of our art team on AAA titles.Please note: This is not an entry-level or mid-level position. Sufficient professional experience is required.Responsibilities
Lead and grow a team of Technical Artists
Inspire, mentor, and support the Tech Art team
Meet with Technical Artists regularly to share information and updates, enforce standards, set benchmarks, and give feedback
Manage and develop robust and efficient workflows for the Art and Design teams
Research and help develop new technologies
Create new techniques and procedures to improve game asset quality
Help improve and refine shader, texture, and lighting quality
Identify and fix pipeline issues
Analyze and improve art asset inefficiencies to optimize console performance
Write documentation about art tools and workflows
Act as a liaison between the Engineering and the Art departments
Assist with solving daily production challenges
Work with the Production department to define a schedule and assign tasks
Minimum Qualifications
At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist
Must have prior experience leading a team of Technical Artists
Complete understanding of current-generation game workflows and pipelines
An overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering
Strong problem-solving and troubleshooting skills
Experience working with multiple game engines
Interest in learning a custom proprietary game engine
Have the ability to learn and then teach newly acquired knowledge
Expert knowledge of Maya
Maya scripting experience in Python
Working knowledge of Houdini
The ideal candidate may also have:
Expert knowledge of Houdini
Experience with Substance Painter and Designer
Shader authoring skills (HLSL, GLSL, CGFX) knowledge
Knowledge of C++, C#, Javascript, or other programming languages
#J-18808-Ljbffr
LEAD TECHNICAL ARTIST
to join our team. Tackle the most complex asset challenges, developing a world-class workflow to unleash the potential of our art team on AAA titles.Please note: This is not an entry-level or mid-level position. Sufficient professional experience is required.Responsibilities
Lead and grow a team of Technical Artists
Inspire, mentor, and support the Tech Art team
Meet with Technical Artists regularly to share information and updates, enforce standards, set benchmarks, and give feedback
Manage and develop robust and efficient workflows for the Art and Design teams
Research and help develop new technologies
Create new techniques and procedures to improve game asset quality
Help improve and refine shader, texture, and lighting quality
Identify and fix pipeline issues
Analyze and improve art asset inefficiencies to optimize console performance
Write documentation about art tools and workflows
Act as a liaison between the Engineering and the Art departments
Assist with solving daily production challenges
Work with the Production department to define a schedule and assign tasks
Minimum Qualifications
At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist
Must have prior experience leading a team of Technical Artists
Complete understanding of current-generation game workflows and pipelines
An overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering
Strong problem-solving and troubleshooting skills
Experience working with multiple game engines
Interest in learning a custom proprietary game engine
Have the ability to learn and then teach newly acquired knowledge
Expert knowledge of Maya
Maya scripting experience in Python
Working knowledge of Houdini
The ideal candidate may also have:
Expert knowledge of Houdini
Experience with Substance Painter and Designer
Shader authoring skills (HLSL, GLSL, CGFX) knowledge
Knowledge of C++, C#, Javascript, or other programming languages
#J-18808-Ljbffr