Meta
Art Manager
Meta, Honolulu, Hawaii, United States, 96814
BigBox VR, the team behind POPULATION: ONE, is seeking an Art Manager who can help build the next generation of Virtual Reality games. We are looking for a strong communicator who loves the iterative creative and technical process. This person will have the desire to understand a product holistically and can contribute creatively, knowing when to be pragmatic and when to be blue sky. This person will make product strategy trade-offs that align with business objectives while embracing teamwork, as well as solve problems independently. An ideal candidate has hands-on experience as an artist in a game studio, is familiar with game development, engines, tools and best practices, and is capable of managing and supporting a team of highly-skilled artists.
Required Skills:
Art Team Coach:
Provide specific feedback, balance positive and negative feedback, and have regular one-on-one meetings. Results-Oriented Execution:
Focus on helping the team achieve their goals by removing obstacles and being a resource. Work with the team to manage day-to-day tasks and communications. Work closely with the team’s leadership to set high-level goals and direction for our projects and ensure execution is successful. Evaluate and implement improvements to the art content pipeline, process, and tools. Effective Communication:
Engage in active listening, share information transparently, and encourage open dialogue. Coordinate with all disciplines to schedule and track key work development. Have a clear vision and strategy for the team:
Set clear goals, provide direction, and ensure the team understands how their work fits into the larger picture. Support career development and discuss performance. Help team members with their career paths, provide growth opportunities, and have regular performance discussions. Work closely with the artists to understand the challenges the team faces and provide informed guidance based on experience and best practices. Minimum Qualifications:
Minimum 8 years experience leading an internal art team. Experience leading multiple titles from concept through launch as an Art Lead or IC. Demonstrated experience with Maya (or, 3D Studio Max), Photoshop, Perforce, ZBrush, and Unity or similar game engine. Results-oriented, empathetic coach and mentor with a track record of growing artists’ skills and bringing out their best work. Experience to communicate art direction and feedback in an effective, constructive, and efficient manner. Demonstrated understanding of art production, process, pipelines and tools across related disciplines. Experience to work strategically or tactically. Knows when to delegate and isn’t afraid to roll up sleeves and work in the details to drive the best outcome. Effective team leader with a positive and motivating point of view to inspire and focus the team to deliver visually stunning work. Experience working with outsourcing partners across different locations and time zones. Expertise adapting to various communication and work styles. Demonstrated history of working well with cross-functional teams and organizations. Leverage art experience and skills to steer team. Preferred Qualifications:
Experience building content for live service and free-to-play product. Connected with current and emerging tools, technologies, and methodologies for Art production. Experience on full development cycles in AAA. Interest for VR and AR. Public Compensation:
$149,000/year to $205,000/year + bonus + equity + benefits.
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Art Team Coach:
Provide specific feedback, balance positive and negative feedback, and have regular one-on-one meetings. Results-Oriented Execution:
Focus on helping the team achieve their goals by removing obstacles and being a resource. Work with the team to manage day-to-day tasks and communications. Work closely with the team’s leadership to set high-level goals and direction for our projects and ensure execution is successful. Evaluate and implement improvements to the art content pipeline, process, and tools. Effective Communication:
Engage in active listening, share information transparently, and encourage open dialogue. Coordinate with all disciplines to schedule and track key work development. Have a clear vision and strategy for the team:
Set clear goals, provide direction, and ensure the team understands how their work fits into the larger picture. Support career development and discuss performance. Help team members with their career paths, provide growth opportunities, and have regular performance discussions. Work closely with the artists to understand the challenges the team faces and provide informed guidance based on experience and best practices. Minimum Qualifications:
Minimum 8 years experience leading an internal art team. Experience leading multiple titles from concept through launch as an Art Lead or IC. Demonstrated experience with Maya (or, 3D Studio Max), Photoshop, Perforce, ZBrush, and Unity or similar game engine. Results-oriented, empathetic coach and mentor with a track record of growing artists’ skills and bringing out their best work. Experience to communicate art direction and feedback in an effective, constructive, and efficient manner. Demonstrated understanding of art production, process, pipelines and tools across related disciplines. Experience to work strategically or tactically. Knows when to delegate and isn’t afraid to roll up sleeves and work in the details to drive the best outcome. Effective team leader with a positive and motivating point of view to inspire and focus the team to deliver visually stunning work. Experience working with outsourcing partners across different locations and time zones. Expertise adapting to various communication and work styles. Demonstrated history of working well with cross-functional teams and organizations. Leverage art experience and skills to steer team. Preferred Qualifications:
Experience building content for live service and free-to-play product. Connected with current and emerging tools, technologies, and methodologies for Art production. Experience on full development cycles in AAA. Interest for VR and AR. Public Compensation:
$149,000/year to $205,000/year + bonus + equity + benefits.
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