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Riot Games

Software Engineer III (Gameplay/Gameplay Tools) - Teamfight Tactics

Riot Games, Los Angeles, California, United States, 90079


Software Engineer III (Gameplay/Gameplay Tools) - Teamfight Tactics

Job Id: REQ-0008169Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.As a

Staff Software Engineer (Gameplay / Gameplay Tools)

in the Teamfight Tactics team, you will create new gameplay mechanics, develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players, and ensure that we can ship our game across all platforms every two weeks while maintaining quality. You will work as part of a multidisciplinary team consisting of artists, designers, engineers, producers, and QA. You will report to an Engineering manager on the Teamfight Tactics team.Responsibilities:Build in-game features, including new functionality for champions, traits, and set mechanics in TFT that cannot be executed on by design aloneMake it easier for developers to create awesome experiences by improving their tools and workflowsBuild foundational capabilities for integrating gameplay with art, audio, and UICollaborate on technical/architectural discussionsContribute to architecture requirements, technical design, and implementation for relevant systemsEnsure exceptional code quality by adhering to engineering excellence which includes: code maintainability, quality, monitoring, code reviews, and documentationProvide mentorship to engineers, tech artists, and tech designers.Required Qualifications:6+ years of game development experience4+ years of professional experience in C++Significant experience with client/server architectures and server authoritative gamesStrong knowledge of common game and software design patternsProficiency using game engines (ex. Unity, Unreal Engine)Experience with profiling and addressing performance problems in a real-time graphical applicationExperience with building game content tools and pipelinesExperience with software development, including shipping one or more products on large code bases that span a range of platforms and tools.Experience collaborating across departments to create solutionsProduct sense, pragmatism, and player empathy in making tech decisionsBS in Computer Science, or proven understanding of Computer Science fundamentalsDesired Qualifications:Familiarity with Teamfight TacticsFamiliarity with digital content creation tools such as Maya, PhotoShop, 3D Studio Max, Wwise etc.For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match.(Los Angeles Only)

Base salary range between $183,300.00 - $256,600.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law.

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