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Electronic Arts

Sr. Director of Product, QV Head of Experiential Quality, Lifestyle, ARPG & Mobi

Electronic Arts, Seattle, Washington, us, 98127


Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

This is a hybrid role.

Join us in driving the next revolution in games.

TEAM OVERVIEWQuality Verification & Standards (QVS) is a global team leading Quality Verification, Certification, User Research, and Community PlayTesting for all EA products and external Studio partners.

We're searching for a Head of Experiential Quality for our Lifestyle (Maxis, Full Circle) and ARPG (Cliffhanger, Bioware, Motive) & Mobile Studios. You will report to the Head of Quality Verification - Lifestyle, ARPG & Mobile and be part of a dynamic team of leaders. You will lead a diverse team focused on ensuring the quality of these franchises meets expectations. You and your team will be integrated partners in the product development organization, ensuring we meet the highest standards of Quality across every experience in collaboration with the Studio Development teams.

You will demonstrate an analytical approach to assessing quality and be comfortable making data-informed & objective decisions to guide the path forward for your team, peers & partners. You understand game design and player expectations. You are collaborative, build relationships and excel at working with multiple partners. This is a very progressive, strategic role, with high impact.

Responsibilities

Create an experiential quality assessment platform together with development team and multiple partner teams including marketing, UXR, Consumer Insights.

Assess product quality progress against expectations at regular milestones with multiple inputs from multiple teams.

Measure progress and suggest top-level actions to address progress shortfalls. Commit to predictable product quality and manage risk around it to set and deliver the best Quality practices on the Lifestyle, ARPG & Mobile.

Be a people manager & team leader. Set inspiring & measurable goals, guide the team toward them, and measure progress.

Set an inclusive culture. Be communicative and an agent for constructive change within QVS & your immediate team, whether through town halls, reviews, or workshops.

Qualifications

Have shipped high-quality console titles as an Executive Producer / Lead producer with 10+ years of experience in game development.

Influence-oriented. Excel at collaborating with other leaders and guiding the collective group to the best action, decision, or result. You have experience working with creative leaders, UXR, marketing, and quality verification teams.

People connector who inspires others toward shared goals.

Pioneers change.

A continuous improvement mindset.

Can track, model, and present information in engaging ways.

Ceci ne s’applique pas au Québec.

US COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

California (depending on location e.g. Los Angeles vs. Sacramento): $220,500 - $311,100 USD Annually

New York (depending on location e.g. Manhattan vs. Buffalo): $198,100 - $311,100 USD Annually

Jersey City, NJ: $243,200 - $311,100 USD Annually

Colorado (depending on location e.g. Denver vs. Colorado Springs): $211,700 - $282,200 USD Annually

Washington (depending on location e.g. Seattle vs. Spokane): $198,100 - $311,300 USD Annually

British Columbia (depending on location e.g. Vancouver vs. Victoria): $193,600 - $271,700 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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