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Apple Inc.

Silicon Validation Software Engineer- GPU IP Validation and Integration

Apple Inc., Cupertino, California, United States, 95014


Silicon Validation Software Engineer- GPU IP Validation and Integration

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices!As a member of our team, you will be responsible for:Writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem.Applying your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC.Using the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups.Understanding the different levels of GPU memory hierarchy (Shared, Global, etc.).Debugging SoC software and hardware issues, and performing system level validation.Key Qualifications:Experienced with Graphics, OpenGL, and CUDA.Experienced with image processing, memory hierarchies, and compilers.Implement and run ML/LLM workloads for GPU characterization.Proficient in Python and GNU Make.Deep understanding of compute systems, operating systems, and computer architecture.Passionate about writing code close to the hardware, and debugging.In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.You enjoy the validation mentality: meticulous, curious, and persistent.Understanding of the Display pipeline is a plus.Education & Experience:A minimum of a bachelor's degree in electrical engineering, computer engineering, or related field.At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $58.61 and $88.29/hr, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

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