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NVIDIA Corporation

Senior System Software Engineer - Graphics

NVIDIA Corporation, Fort Lauderdale, Florida, United States, 33326


NVIDIA Senior System Software Engineer

NVIDIA is looking for an outstanding Senior System Software engineer for an exciting role in Tegra Graphics & Display team. This position involves development of new SW technologies to support our GPUs, Graphics & Display driver stack, emulation and validation of new chip designs, maintenance of legacy software and devices. You will also be defining and implementing software modules as interfaces between high level Graphics/Display APIs and the hardware. This is a great chance to create an impact on the industry through interactions with other internal teams and external authorities. You will be working at the forefront of technical innovation at NVIDIA, in a very fast paced and dynamic environment with some of the best in the industry.What you'll be doing:

Designing, developing, and maintaining Graphics and Display software with a focus on optimizing and enhancing the efficiency of Tegra's GPU and Display hardware.Improve performance, quality and stability of existing drivers.Using LLMs for enabling automation in the driver development life cycle.Collaborating with software, hardware, architecture, and support teams to ensure the delivery of a world-class driver implementation.Tackling diverse software issues within the Tegra graphics software stack through triage and debugging.What we need to see:

A degree in Computer Science, Computer Engineering, Electronics Engineering, or equivalent experience (BE/ME). 3+ years of experience in software engineering, architecture, and design. Proficiency in C/C++ programming and debugging. Previous experience in developing graphics and/or display device drivers, particularly for Linux or QNX OS. Strong analytical, problem-solving, and communication skills.Ways to stand out from the crowd:

Experience of graphics APIs like Vulkan, OpenGL(/ES), EGL, GLX, DRM, GBM, or display stacks like X11, Wayland-Weston/Mutter, or other compositors. Knowledge of buffer allocators, memory/resource managers, schedulers and kernel drivers. Comprehensive understanding of mobile/desktop/embedded/automotive operating systems (Linux, Windows, Android and QNX). In-depth knowledge of GPU and CPU architecture is a plus. Familiarity with LLMs and their applications in software development. Self-motivated and able to work independently with little direction.

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