CD Projekt
Senior Combat Designer
CD Projekt, Boston, Massachusetts, us, 02298
Job Description
As a Senior Combat Designer, you will be tasked with crafting combat mechanics that will lead to challenging and engaging experiences that will drive our players to master the game. You’ll be working on the progression of the player’s abilities to create interesting and varied playstyles while also working on enemy and encounter designs to challenge those playstyles in a variety of ways. The person in this role will report to the Lead Gameplay Designer. Daily Responsibilities Analyzing, pitching, prototyping, developing, and balancing core combat and moment-to-moment gameplay. Designing and crafting player combat mechanics, weapons, and abilities. Designing and crafting enemy behaviors, abilities, and weapons. Collaborating and producing in a cross-discipline environment while building and refining design over time using internal/external feedback. Remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence. Qualifications
At least 5 years of professional experience in the game industry. Proven success in creating compelling and innovative gameplay mechanics. Experience in developing shooters, open world, roleplaying and/or action games. Openness for changes & experimentation, high-quality passion and a good sense of humor are appreciated! Nice to Haves Experience with Unreal Engine 4 and/or Unreal Engine 5. A deep knowledge of our games, narrative focused games, and multiplayer games. Experience with AI design. Additional Information
This job can be hybrid/in-office from Boston or fully remote. Health & Well-being
Company paid medical healthcare (dental vision & mental). Paid Leave — 20 days of holiday for every team member per year (26 days after two years). No dress-code — we like to keep it casual. 401K with employer matching. Gym Membership Reimbursement. Perks & Professional Growth
Flexible working hours. Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! Merch — gifts for newborn rebels and regular chances to nab some cool swag! A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office
Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
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As a Senior Combat Designer, you will be tasked with crafting combat mechanics that will lead to challenging and engaging experiences that will drive our players to master the game. You’ll be working on the progression of the player’s abilities to create interesting and varied playstyles while also working on enemy and encounter designs to challenge those playstyles in a variety of ways. The person in this role will report to the Lead Gameplay Designer. Daily Responsibilities Analyzing, pitching, prototyping, developing, and balancing core combat and moment-to-moment gameplay. Designing and crafting player combat mechanics, weapons, and abilities. Designing and crafting enemy behaviors, abilities, and weapons. Collaborating and producing in a cross-discipline environment while building and refining design over time using internal/external feedback. Remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence. Qualifications
At least 5 years of professional experience in the game industry. Proven success in creating compelling and innovative gameplay mechanics. Experience in developing shooters, open world, roleplaying and/or action games. Openness for changes & experimentation, high-quality passion and a good sense of humor are appreciated! Nice to Haves Experience with Unreal Engine 4 and/or Unreal Engine 5. A deep knowledge of our games, narrative focused games, and multiplayer games. Experience with AI design. Additional Information
This job can be hybrid/in-office from Boston or fully remote. Health & Well-being
Company paid medical healthcare (dental vision & mental). Paid Leave — 20 days of holiday for every team member per year (26 days after two years). No dress-code — we like to keep it casual. 401K with employer matching. Gym Membership Reimbursement. Perks & Professional Growth
Flexible working hours. Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! Merch — gifts for newborn rebels and regular chances to nab some cool swag! A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office
Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
#J-18808-Ljbffr