Electronic Arts
Senior Software Engineer - Game Services
Electronic Arts, Austin, Texas, us, 78716
Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure.Become a foundational part of an ambitious, respectful and diverse team as we look for a Senior Game Services Engineer to join our team.Your expertise will be critical to the development of flexible content infrastructure and facilitate both the successful launch and delivery of our innovative player-driven experience, as well as fulfilling post-launch service requirements. A highlight of this role will include strengthening our feedback loop with telemetry and analytics. You will report to our studio's Director of Gameplay Engineering on technical decision-making and have the support of an Engineering Manager to ensure professional growth and well-being. You will also have access to peers across the team and the greater EA organization to both mentor and learn from, collaborate with and grow.Responsibilities:Work with stakeholders to plan design and architect initial gameplay service needs for our game's release, including content delivery and meeting first party requirements.Collaborate with Central Teams and Engineering Leadership to meet Data and Analytics pipeline and workflow requirements.Work with the Build Release team to assist with integration management, build stabilization and successful delivery of Release Milestone Builds.Assist in implementation of technical requirements for security and first party delivery for Playtest Builds, including necessary configuration management.Work with Engineering Management to determine appropriate resources for staffing and supporting the hiring of remaining Engineering roles in this stackMaintain and stabilize engine level divergences during version updatesHelp grow your knowledge and skills and that of your peers via technical discussions and code reviewsBe supportive of those around you and open to exploring, proposing or adopting new ideas, technologies and practices
Qualifications:Experience shipping a AAA title and supporting its systems and content post release.Can speak to personal experience shipping large, complex systemsExperience with Unreal EngineInvested in both the quality of your individual contributions and the quality of the gameAppreciation for robust, maintainable, easily readable codeTrack record of communicating technical issues clearly and collaborating with other disciplines on determining solutions optimized for specific team and project priorities5+ years of professional C/C++ experience
Ceci ne s'applique pas au Quebec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
* California (depending on location e.g. Los Angeles vs. Sacramento):
$161,100 - $239,700 USD Annually
* New York (depending on location e.g. Manhattan vs. Buffalo):
$142,900 - $239,700 USD Annually
* Jersey City, NJ :
$187,400 - $239,700 USD Annually
* Colorado (depending on location e.g. Denver vs. Colorado Springs):
$153,100 - $206,200 USD Annually
* Washington (depending on location e.g. Seattle vs. Spokane):
$142,900 - $230,000 USD Annually
* British Columbia (depending on location e.g. Vancouver vs. Victoria):
$133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Qualifications:Experience shipping a AAA title and supporting its systems and content post release.Can speak to personal experience shipping large, complex systemsExperience with Unreal EngineInvested in both the quality of your individual contributions and the quality of the gameAppreciation for robust, maintainable, easily readable codeTrack record of communicating technical issues clearly and collaborating with other disciplines on determining solutions optimized for specific team and project priorities5+ years of professional C/C++ experience
Ceci ne s'applique pas au Quebec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
* California (depending on location e.g. Los Angeles vs. Sacramento):
$161,100 - $239,700 USD Annually
* New York (depending on location e.g. Manhattan vs. Buffalo):
$142,900 - $239,700 USD Annually
* Jersey City, NJ :
$187,400 - $239,700 USD Annually
* Colorado (depending on location e.g. Denver vs. Colorado Springs):
$153,100 - $206,200 USD Annually
* Washington (depending on location e.g. Seattle vs. Spokane):
$142,900 - $230,000 USD Annually
* British Columbia (depending on location e.g. Vancouver vs. Victoria):
$133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.