Tbwa Chiat/Day Inc
Software Engineer II
Tbwa Chiat/Day Inc, San Mateo, California, United States, 94409
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Position Overview:We have an exciting opportunity at Sony Interactive Entertainment LLC (PlayStation). Our software production organization seeks a Software Engineer for our Platform Audio team. This team is a trailblazer in audio technology. Efforts here will contribute to the development of system libraries used for both our current and next generation PlayStation products. You will contribute to the design and implementation of technology used for 3D audio, hardware DSP, and virtual reality. The software you develop here is the foundation of an SDK for industry leading game and content developers and will change the way audio is used worldwide. If this is you, please apply!Responsibilities:Experience with systems programming and debugging using C and C++Multi-threaded programmingUnderstand users’ requirements and assist with integrationContribute to the architecture design and development of audio systems and frameworksCollaborate with international counterparts to realize design and development goalsWork with vendors to evaluate and implement externally developed functionalityQualifications Required:Min. of 3 years systems level programming using C and C++Proficient with these systems/tools: IDE’s, Source Control (git/SVN), and Issue Tracking (Windows/Linux)Experience with one or more C/C++ compilers: LLVM/Clang, GCC, Visual Studio, ProDGStrong grasp of code efficiency and performance optimizationNice to have:Prior embedded system developmentExperienced in writing SIMDUnderstanding of concepts in digital signal processing (sampling, FFT, convolution, filters, etc.)Any exposure to gaming console and/or consumer electronics developmentThe estimated base pay range for this role is listed below.$158,900 - $238,300 USDEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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