Qualcomm
Sr Staff Engineer - GPU Developer Tools
Qualcomm, Oregon, Illinois, United States, 61061
Company:
Qualcomm Technologies, Inc.Job Area:
Engineering Group, Engineering Group > Graphics Software EngineeringGeneral Summary:Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In this role, you will drive the Qualcomm GPU Developer Tools team’s ray tracing tools initiatives to provide the capabilities that help developers learn, debug, and advance these technologies and more.The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus.In this role, you will:Lead the ray tracing tools initiative and collaborate with other engineering leads to drive innovation.Design and develop profiling and performance analysis features.Collaborate with GPU hardware and software teams on performance validation and analysis.Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs.Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design.Minimum Qualifications:Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 6+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.Master's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 5+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.PhD in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.2+ years of work experience with one or more programming languages suitable for graphics (e.g., C++, C).The ideal candidate will meet two or more qualifications:8+ years of professional experience.Extensive programming knowledge in C/C++.Deep knowledge of GPU hardware and graphics concepts.Strong software design and programming skills.Demonstrated leadership skills, guiding and mentoring other engineers, driving projects to completion, and ensuring the highest standards of quality and innovation.Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine.Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc.Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications.Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU a plus.Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs.Knowledge of image and video processing, data parallelism, and machine learning algorithms.Familiarity with graphics profilers and debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct.Pay range:
$170,800.00 - $256,200.00The above pay scale reflects the broad, minimum to maximum, pay scale for this job code for the location for which it has been posted. Even more importantly, please note that salary is only one component of total compensation at Qualcomm. We also offer a competitive annual discretionary bonus program and opportunity for annual RSU grants (employees on sales-incentive plans are not eligible for our annual bonus). In addition, our highly competitive benefits package is designed to support your success at work, at home, and at play. Your recruiter will be happy to discuss all that Qualcomm has to offer!
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Qualcomm Technologies, Inc.Job Area:
Engineering Group, Engineering Group > Graphics Software EngineeringGeneral Summary:Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In this role, you will drive the Qualcomm GPU Developer Tools team’s ray tracing tools initiatives to provide the capabilities that help developers learn, debug, and advance these technologies and more.The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus.In this role, you will:Lead the ray tracing tools initiative and collaborate with other engineering leads to drive innovation.Design and develop profiling and performance analysis features.Collaborate with GPU hardware and software teams on performance validation and analysis.Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs.Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design.Minimum Qualifications:Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 6+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.Master's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 5+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.PhD in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.2+ years of work experience with one or more programming languages suitable for graphics (e.g., C++, C).The ideal candidate will meet two or more qualifications:8+ years of professional experience.Extensive programming knowledge in C/C++.Deep knowledge of GPU hardware and graphics concepts.Strong software design and programming skills.Demonstrated leadership skills, guiding and mentoring other engineers, driving projects to completion, and ensuring the highest standards of quality and innovation.Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine.Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc.Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications.Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU a plus.Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs.Knowledge of image and video processing, data parallelism, and machine learning algorithms.Familiarity with graphics profilers and debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct.Pay range:
$170,800.00 - $256,200.00The above pay scale reflects the broad, minimum to maximum, pay scale for this job code for the location for which it has been posted. Even more importantly, please note that salary is only one component of total compensation at Qualcomm. We also offer a competitive annual discretionary bonus program and opportunity for annual RSU grants (employees on sales-incentive plans are not eligible for our annual bonus). In addition, our highly competitive benefits package is designed to support your success at work, at home, and at play. Your recruiter will be happy to discuss all that Qualcomm has to offer!
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