Facebook
Senior Technical Artist - BigBox
Facebook, Providence, Rhode Island, us, 02912
Summary:
You are an experienced and talented Technical Artist capable of tackling a wide variety of challenges within the art pipeline. You excel at building tools and accelerating pipelines for the art team. The ideal candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be excellent communicators and collaborative problem solvers driving down iteration time so artists can focus on creating the highest fidelity possible.
Required Skills:
Senior Technical Artist - BigBox Responsibilities:
Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.
Prototype features and tools to improve workflows using Unity 3D.
Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.
Prepare and design character related systems for skeletons, rigs and ragdoll collision, maintain character rigs and provide rigging and animation pipeline support.
Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
Optimize environments and establish physics barriers.
Port finished art to the game engine, assisting in asset performance and validation.
Maintaining technical documentation.
Minimum Qualifications:
6+ years of experience working as a Technical Artist on at least one shipped title.
2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.
Experienced creating scripts and plugins with MEL, PyMEL, or Python.
Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
Experienced structuring an appropriate VFX workflow/pipeline that fits our current production environment.
Experienced rigging and creating rigs for characters.
Knowledge of current and next-gen art techniques, and fundamental art principles.
Experienced delivering high-quality visuals while following memory and performance targets.
Experienced creating, evaluating, and improving PBR game materials and textures.
Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
Experienced profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.
Preferred Qualifications:
Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders.
Experienced creating materials in Substance Designer.
Experienced with procedural content creation software like Houdini and Substance Suite.
Experienced in VR or Mobile pipelines.
Public Compensation:
$153,000/year to $212,000/year + bonus + equity + benefits
Industry:
Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
accommodations-ext@fb.com .
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You are an experienced and talented Technical Artist capable of tackling a wide variety of challenges within the art pipeline. You excel at building tools and accelerating pipelines for the art team. The ideal candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be excellent communicators and collaborative problem solvers driving down iteration time so artists can focus on creating the highest fidelity possible.
Required Skills:
Senior Technical Artist - BigBox Responsibilities:
Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.
Prototype features and tools to improve workflows using Unity 3D.
Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.
Prepare and design character related systems for skeletons, rigs and ragdoll collision, maintain character rigs and provide rigging and animation pipeline support.
Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
Optimize environments and establish physics barriers.
Port finished art to the game engine, assisting in asset performance and validation.
Maintaining technical documentation.
Minimum Qualifications:
6+ years of experience working as a Technical Artist on at least one shipped title.
2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.
Experienced creating scripts and plugins with MEL, PyMEL, or Python.
Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
Experienced structuring an appropriate VFX workflow/pipeline that fits our current production environment.
Experienced rigging and creating rigs for characters.
Knowledge of current and next-gen art techniques, and fundamental art principles.
Experienced delivering high-quality visuals while following memory and performance targets.
Experienced creating, evaluating, and improving PBR game materials and textures.
Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
Experienced profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.
Preferred Qualifications:
Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders.
Experienced creating materials in Substance Designer.
Experienced with procedural content creation software like Houdini and Substance Suite.
Experienced in VR or Mobile pipelines.
Public Compensation:
$153,000/year to $212,000/year + bonus + equity + benefits
Industry:
Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
accommodations-ext@fb.com .
#J-18808-Ljbffr