Logo
Blur Studio, Inc.

CG Supervisor

Blur Studio, Inc., Culver City, California, United States, 90232


The CG Supervisor works closely with the director, producer, and clients to identify potential strategies, assess technical options, critique creative progress, and evaluate production schedules. Supervisors are responsible for all CG aspects of production by developing, maintaining, or improving techniques and providing team-building through developing structure, lead artist roles, and delegation. Acting as a leader and hands-on contributor through all stages of production, the supervisor offers artistic and technical notes and direction to the team. The CG Supervisor is also involved in client interactions to represent Blur's technical and creative capabilities.

Duties and Responsibilities:

Work with the director, producer, and artists to define the creative and technical approach for the show

Collaborate with clients to receive the brief, discuss Blur's capabilities, and determine the deadlines for deliveries

Manage the day-to-day running of the team, setting clear objectives and monitoring the process, progress, and results

Evaluate the creative requirements of a project, determine the technical implications, and make high-level operational decisions

Work with production to evaluate artist schedules ensuring they are realistic and achievable

Perform creative rounds with all members of the team regularly

Conduct reviews as final quality control on all deliveries of shots and models before director and client review

Meet regularly with department leads to identify and troubleshoot inefficiencies or technical problems with the toolset and pipeline, and implement a plan of action to resolve such issues

Ensure that all work carried out on the show fits within Blur's pipeline where possible

Evaluate 3D assets to confirm that they artistically meet the concept and technically meet the needs of other departments

Identify areas of R&D for the show

Assist in the recruitment of 3D artists to ensure the right fit, skills, and experience required for projects and teams

Requirements:

Extensive experience in CG or VFX leadership using Houdini, Solaris, USD, Arnold, and Unreal Engine on game, commercial, or feature film productions

Strong working knowledge of 3D software packages and pipelines and the ability to specify efficient workflow and identify additional tools

Working knowledge of node-based compositing (Nuke knowledge a plus)

Experience with all areas of 3D (modeling, rigging, texturing, look development, environments, lighting, and FX)

Knowledge of editorial and finishing software (Adobe Premiere, DaVinci Resolve, Sony Vegas, etc.)

Excellent problem-solving skills

An experienced and honed creative eye

Knowledge of the entire production process

Strong understanding of rendering methods

Ability to review other artists' work and ensure a high standard both artistically and technically

Experience successfully delegating, mentoring, and managing people and projects

Understanding of the client approval process

Appreciation of the value of strong team dynamics and a positive morale-generating style

Excellent organization, communication, and interpersonal skills

Proven creative ability and artistic flair

Pluses:

Knowledge of Python, C++, and Unreal Blueprints

Experience on-set or in live-action VFX production

Rates are based on experience level.Compensation: $150,000 - $175,000 / year

#J-18808-Ljbffr