Sony Pictures Entertainment, Inc
Visualization Supervisor (Project Hire)
Sony Pictures Entertainment, Inc, Culver City, California, United States, 90232
The Visualization Supervisor designs character performances and films them with virtual cameras to create cinematic sequences that reflect the filmmaker’s vision. All elements of shot design are utilized in this position, and a seasoned understanding of filmmaking is vital. Working with the visualization Creative Director, the Visualization Supervisor drives the production of previs shots, sequences, and camera choreography that help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.
Anticipated length is up to 6 months, with a possibility to extend.Responsibilities:Manage and generate sequences of shots from storyboards and/or script pages to construct story, including supervising all visualization action within the department.Work closely with prospective and current filmmakers, directors, and/or our Visualization Creative Director to interpret and drive implementing their creative notesOversee shot creation with a team of artists based on director notes, including orchestrating character blocking, camera positioning, VFX compositing, and performance captureOversee and perform motion capture for animation, including quality control and accentuating mocap animation.Ideate and create realistic and compelling character animation following traditional animation principles.Animation oversight of creatures, props, and vehicles within their shot allotment.Essential Skills:5+ years of experience in Unreal animation and camera work in engineShot and sequence generation with and without the use of storyboards and scriptA film vocabulary of genre, shot design, sequence progression, camera moves, lighting styles, and acting choices based on years of film viewing, both vfx driven and practical.Speed of work, with the ability to do three regular sized shots a day consistently.Autodesk Maya workflow and UE exporting experienceAdobe After Effects compositing proficiencyNuke Skills (a plus)Autodesk Motion Builder (a plus)PFTrack (a plus)Qualifications:Possess an artistic eye for detail and understand the technical specifications for each project.Understand cinematic language, camera terminologyPossess a keen sense of composition, color, and animation timing.Original thinking and ownership over ideas necessaryMaintain high consistent standard of quality and speed.Understand shot continuity of sequence to help guide shot creation.Work well on a team and successfully take direction from a supervisor.Adapt quickly and accept change – often must toss out ideas and start fresh.Work well on a team and successfully take direction from a supervisor.Adapt quickly and accept change – often must toss out ideas and start fresh
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Anticipated length is up to 6 months, with a possibility to extend.Responsibilities:Manage and generate sequences of shots from storyboards and/or script pages to construct story, including supervising all visualization action within the department.Work closely with prospective and current filmmakers, directors, and/or our Visualization Creative Director to interpret and drive implementing their creative notesOversee shot creation with a team of artists based on director notes, including orchestrating character blocking, camera positioning, VFX compositing, and performance captureOversee and perform motion capture for animation, including quality control and accentuating mocap animation.Ideate and create realistic and compelling character animation following traditional animation principles.Animation oversight of creatures, props, and vehicles within their shot allotment.Essential Skills:5+ years of experience in Unreal animation and camera work in engineShot and sequence generation with and without the use of storyboards and scriptA film vocabulary of genre, shot design, sequence progression, camera moves, lighting styles, and acting choices based on years of film viewing, both vfx driven and practical.Speed of work, with the ability to do three regular sized shots a day consistently.Autodesk Maya workflow and UE exporting experienceAdobe After Effects compositing proficiencyNuke Skills (a plus)Autodesk Motion Builder (a plus)PFTrack (a plus)Qualifications:Possess an artistic eye for detail and understand the technical specifications for each project.Understand cinematic language, camera terminologyPossess a keen sense of composition, color, and animation timing.Original thinking and ownership over ideas necessaryMaintain high consistent standard of quality and speed.Understand shot continuity of sequence to help guide shot creation.Work well on a team and successfully take direction from a supervisor.Adapt quickly and accept change – often must toss out ideas and start fresh.Work well on a team and successfully take direction from a supervisor.Adapt quickly and accept change – often must toss out ideas and start fresh
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