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Riot Games

Principal Software Engineer, Tools & Engine - Teamfight Tactics

Riot Games, Los Angeles, California, United States, 90079


Principal Software Engineer, Tools & Engine - Teamfight Tactics

Job Id: 5744Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.As a

Principal

Software Engineer (Tools & Engine)

in the Teamfight Tactics team, you will provide technical leadership, technical designs and hands-on implementations for a wide area of technical areas in a game development environment. You will report to an Engineering manager on the Teamfight Tactics team.Responsibilities:Contribute to technical direction for engine systems, anticipating upcoming opportunities and risksCollaborate on technical/architectural discussions and technical designResponsible for developing patterns, tooling, and standards for gameplayImplementation of foundational systems including, UI foundations, cross-platform support, CI/CD pipelines, performance, art and gameplay toolsParticipate in the planning and execution of engineering work including requirements gathering, technical discovery, technical design, and work breakdown and estimation.Work closely with gameplay and backend teams to deliver foundational technology for the game product.Ensure exceptional code quality by adhering to engineering excellence which includes: code maintainability, quality, monitoring, code reviews, and documentationProvide mentorship to engineers, tech artists, and tech designers.Required Qualifications:6+ years experience in professional software development4+ years of professional experience in C++2+ years game engine experience (ex. Unity, Unreal Engine)Experience in game rendering and engine performance profilingStrong OO C/C++/C# programming experience and data driven design principlesStrong knowledge of common game and software design patternsExperience collaborating with teammates across multiple disciplinesProduct sense, pragmatism, and player empathy in making tech decisionsBS in Computer Science, or proven understanding of Computer Science fundamentalsDesired Qualifications:Previously worked with gameplay ability system (GAS) in unrealOnline SaaS (software as a service) game development experienceExperience building developer workflowsMobile or multi-platform performance profilingFamiliarity with Teamfight TacticsFor this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.Riot Games fosters a player and workplace experience that values teamwork embodied by the

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Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect.

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