META
Senior Graphics Engineer - BigBox
META, Washington, District of Columbia, us, 20022
Summary:
You are a talented Graphics Engineer looking to build the next generation of games for VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.
Required Skills:
Senior Graphics Engineer - BigBox Responsibilities:
Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
Work closely with technical artists to create highly-productive content workflows
Extensive profiling and optimization experience
Passion for graphics programming and staying on top of current technologies
Strong communicator who loves the iterative technical and creative process
Desire to understand a product holistically and contribute creatively
Know when to be pragmatic and when to be blue sky
Make engineering trade-offs that align with business objectives
Must embrace teamwork, as well as solve problems independently
Minimum Qualifications:
Minimum Qualifications:
8+ years professional experience in software development
5+ years professional experience in Unity
Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
Extensive GPU programming and Shader experience
Experience developing tools and workflows
Proficiency in developing objected-oriented software, with proven experience in one or more relevant languages (C++ or C#)
Experience with the entire development life-cycle from concept to launching
Preferred Qualifications:
Preferred Qualifications:
Experience with AR or VR
Experience working on mobile graphics chipsets
Public Compensation:
$147,000/year to $208,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
You are a talented Graphics Engineer looking to build the next generation of games for VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.
Required Skills:
Senior Graphics Engineer - BigBox Responsibilities:
Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
Work closely with technical artists to create highly-productive content workflows
Extensive profiling and optimization experience
Passion for graphics programming and staying on top of current technologies
Strong communicator who loves the iterative technical and creative process
Desire to understand a product holistically and contribute creatively
Know when to be pragmatic and when to be blue sky
Make engineering trade-offs that align with business objectives
Must embrace teamwork, as well as solve problems independently
Minimum Qualifications:
Minimum Qualifications:
8+ years professional experience in software development
5+ years professional experience in Unity
Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
Extensive GPU programming and Shader experience
Experience developing tools and workflows
Proficiency in developing objected-oriented software, with proven experience in one or more relevant languages (C++ or C#)
Experience with the entire development life-cycle from concept to launching
Preferred Qualifications:
Preferred Qualifications:
Experience with AR or VR
Experience working on mobile graphics chipsets
Public Compensation:
$147,000/year to $208,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.