Microsoft Corporation
Senior Software Engineer, Minecraft
Microsoft Corporation, Reston, Virginia, United States, 22090
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.The Gameplay Systems team is seeking a Senior Software Engineer to help develop the engine and systems that support a wide range of Minecraft gaming experiences across multiple platforms. As a Software Engineer in this role, you will be responsible for defining architecture, evaluating requirements, estimating development, and integrating high-quality features into our products. Your role will be crucial in empowering our internal developers and creator community to deliver exceptional experiences to our players.You will collaborate with peers across various disciplines (Dev, Design, Production, and Quality) to build robust features on a predictable schedule. Identifying technological opportunities for improvements will be essential for performing well in this role. Successful candidates will be able to work with and guide other engineers to deliver features with high quality and on time.Qualifications
Required Qualifications:2+ years of experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.).2+ years of experience with designing, programming, and debugging in two or more areas with domain expertise.Preferred Qualifications:Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.Responsibilities
Design:Identifies dependencies and develops design documents for products, applications, services, or platforms. Communicates across teams to resolve conflicts and optimize dependency chains.Coding:Produces extensible and maintainable code, optimizing, debugging, and refactoring to improve performance and maintainability.Reviews code to ensure it meets quality standards and is reliable. Participates in code reviews, providing feedback to ensure adherence to best practices.Engineering Excellence and Customer Focus:Acts as a key contact for leadership to ensure alignment with partners' expectations across own organization and their end goals for products to drive and achieve desirable user experiences.Implement:Partners with stakeholders to drive project plans and organizes work into smaller tasks. Guides project estimation and addresses issues that may cause delays.Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances.
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Required Qualifications:2+ years of experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.).2+ years of experience with designing, programming, and debugging in two or more areas with domain expertise.Preferred Qualifications:Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.Responsibilities
Design:Identifies dependencies and develops design documents for products, applications, services, or platforms. Communicates across teams to resolve conflicts and optimize dependency chains.Coding:Produces extensible and maintainable code, optimizing, debugging, and refactoring to improve performance and maintainability.Reviews code to ensure it meets quality standards and is reliable. Participates in code reviews, providing feedback to ensure adherence to best practices.Engineering Excellence and Customer Focus:Acts as a key contact for leadership to ensure alignment with partners' expectations across own organization and their end goals for products to drive and achieve desirable user experiences.Implement:Partners with stakeholders to drive project plans and organizes work into smaller tasks. Guides project estimation and addresses issues that may cause delays.Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances.
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