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Sony Pictures Entertainment, Inc

Lead Software Engineer (Sony Innovation Studios)

Sony Pictures Entertainment, Inc, Culver City, California, United States, 90232


At Sony Innovation Studios, a division of Sony Pictures Entertainment, we develop future entertainment technologies, and we recently announced the establishment of the first LED virtual production stage on the Sony Pictures Studios lot in Culver City, CA. The new LED stage allows SIS to expand its technologies to virtual production with its award-winning Atom View volumetric rendering technology. Sony Innovation Studios is looking for an experienced Lead Programmer to join and help lead Sony Innovation Studios’ growing engineering team. As the Lead Programmer, you will be responsible for the overall architecture and design of our real-time software, including real-time 3D graphics features. In addition to the architecture, design, and implementation of software you will also lead a small team of other engineers, managing project priorities, team task allocations, and ensure timely delivery of features. You will play a critical role in helping to drive future application features and solutions, and you will work in close collaboration with Senior Management team as well as collaborate with cross-disciplinary functions including artists, designers, and hardware engineers. Application and graphicsfeature development (architect, design, decision, implementation, test)

Develop clean, efficient, and well tested code

Debug, profile, and optimize CPU and GPU code

Manage team task allocation and project priorities and deliverables

Work with external clients to understand and implement software requirements. Bachelor's degree in computer science or equivalent experience 10+ years as a Senior Software Engineer or equivalent position Experience leading a team of engineers including task allocation and timely project deliveries Worked on at least 2 shipped AAA game titles or other interactive real-time technology applications Strong 3D math skills – linear algebra, vector/matrix math, quaternions, etc. Strong skills in modern C++ 14/17/20 Strong application debugging and profiling skills Excellent understanding of multi-threaded programming and optimization techniques Experience with modern graphics and compute APIs, like DirectX12 and Vulkan Excellent verbal and written communication skills Motivated and proactive self-starter, with strong problem-solving skills Bonus: Experience working with proprietary game engine technologies Experience working with modern AAA engine systems like streaming and entity-component systems. Understanding of VR and AR rendering technologies

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