Blizzard Entertainment
Senior Level Designer, Topology - Unannounced Game
Blizzard Entertainment, Irvine, California, United States, 92713
Team Name:
Unannounced ProjectJob Title:
Senior Level Designer, Topology - Unannounced GameRequisition ID:
R024205Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.As a Senior Level Designer, you will have proven experience building immersive, explorable environments for modern AAA titles. By blending your mastery of level design with a critical eye for layout and art, you will help create epic, memorable locations and worlds. Our incubation teams work at a fast pace and are ripe with challenges to take on.This role is anticipated to be a hybrid work position with some work from home and some in office, the home studio for this position is Irvine, CA.Responsibilities:Design game levels and contribute to overall world building from conception to the final stages of polish.Implement level design project goals and objectives, ensuring the game's creative pillars are established and maintained throughout.Partner with engineering and art to define and create efficient tooling that complements Blizzard's world-class handcrafted level design.Requirements:5+ years’ experience in the video game industry working as a level designer, having shipped at least one AAA title.Demonstrated skill in level design processes including level flow, encounter design, pacing, storytelling, etc.Strong understanding of level editing packages such as Unreal or other proprietary tools.Good spatial design and layout skills.A thorough understanding of game design sensibilities.Ability to pitch game design concepts in a clear, detailed manner through strong written and verbal skills.Experience using rapid prototyping to test the feasibility of concepts.Passion for making games look and play great.Ability to self-critique and accept outside feedback.Self-motivated with a strong work ethic.Extra Points:Experience with a variety of AAA game engines.Skill and expertise with scripting in Unreal and Blueprint.Familiarity with programming and scripting languages such as C++, C#, Lua, or JavaScript.Knowledge of Maya, 3DS Max, Photoshop, Zbrush, and Substance.Passion for action games on console or PC.A portfolio that includes visual examples of your favorite game spaces that you have created in your career to date.Our World:Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch.Rewards:We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, life and disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs;In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location.
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Unannounced ProjectJob Title:
Senior Level Designer, Topology - Unannounced GameRequisition ID:
R024205Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.As a Senior Level Designer, you will have proven experience building immersive, explorable environments for modern AAA titles. By blending your mastery of level design with a critical eye for layout and art, you will help create epic, memorable locations and worlds. Our incubation teams work at a fast pace and are ripe with challenges to take on.This role is anticipated to be a hybrid work position with some work from home and some in office, the home studio for this position is Irvine, CA.Responsibilities:Design game levels and contribute to overall world building from conception to the final stages of polish.Implement level design project goals and objectives, ensuring the game's creative pillars are established and maintained throughout.Partner with engineering and art to define and create efficient tooling that complements Blizzard's world-class handcrafted level design.Requirements:5+ years’ experience in the video game industry working as a level designer, having shipped at least one AAA title.Demonstrated skill in level design processes including level flow, encounter design, pacing, storytelling, etc.Strong understanding of level editing packages such as Unreal or other proprietary tools.Good spatial design and layout skills.A thorough understanding of game design sensibilities.Ability to pitch game design concepts in a clear, detailed manner through strong written and verbal skills.Experience using rapid prototyping to test the feasibility of concepts.Passion for making games look and play great.Ability to self-critique and accept outside feedback.Self-motivated with a strong work ethic.Extra Points:Experience with a variety of AAA game engines.Skill and expertise with scripting in Unreal and Blueprint.Familiarity with programming and scripting languages such as C++, C#, Lua, or JavaScript.Knowledge of Maya, 3DS Max, Photoshop, Zbrush, and Substance.Passion for action games on console or PC.A portfolio that includes visual examples of your favorite game spaces that you have created in your career to date.Our World:Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch.Rewards:We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, life and disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs;In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location.
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