System One
Unreal Engine Developer
System One, Hazelwood, Missouri, United States, 63042
System One has an exciting
Unreal Engine Developer
opportunity with a major partner in the
Hazelwood, MO
area. This position will be responsible for working with complex simulations and will need to possess at least 5 years of in-depth experience of unreal engine development and game development. This position is a 6-9 month contract fully onsite in
Hazelwood, MO.
Successful candidates must be able to provide proof of ability to work in the U.S. without sponsorship. This position is not open to corp-to-corp, subcontractor or independent consulting arrangements.
We are looking for intelligent, creative, motivated software developers to join software teams working to build the most realistic, immersive simulation possible.
Job Description
Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine.Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability.Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more.Provide guidance on estimation, scheduling, and software architecture decisions.The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.
Minimum Skills Required:
Unreal engine developer experience - minimum 5 yearsC++ programmingGame or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSLSoftware architecture and object-oriented designData structures and algorithms technical experience in any of the following areas is a plus:
Strong mathematics capability – matrix algebra, projective geometry, vector math, etc.Game developmentSTL and/or Boost libraries and data structuresDesign patterns and/or multi-threading experienceMS Visual StudioPython or other scripting experienceReading and using technical specificationsLean/Agile software developmentMultispectral sensors, night vision and/or radar systemsGeographic information systems (GIS)Atlassian product experience: e.g. Jira, Confluence, Crucible
Notes
These positions are for a 6-9 month contract. The project goals are to create a Level-D flight simulator on top of Unreal Engine. Much of this project is “under the hood” so developers must have a deeper understanding of Unreal Engine than just blueprints.
#J-18808-Ljbffr
Unreal Engine Developer
opportunity with a major partner in the
Hazelwood, MO
area. This position will be responsible for working with complex simulations and will need to possess at least 5 years of in-depth experience of unreal engine development and game development. This position is a 6-9 month contract fully onsite in
Hazelwood, MO.
Successful candidates must be able to provide proof of ability to work in the U.S. without sponsorship. This position is not open to corp-to-corp, subcontractor or independent consulting arrangements.
We are looking for intelligent, creative, motivated software developers to join software teams working to build the most realistic, immersive simulation possible.
Job Description
Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine.Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability.Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more.Provide guidance on estimation, scheduling, and software architecture decisions.The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.
Minimum Skills Required:
Unreal engine developer experience - minimum 5 yearsC++ programmingGame or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSLSoftware architecture and object-oriented designData structures and algorithms technical experience in any of the following areas is a plus:
Strong mathematics capability – matrix algebra, projective geometry, vector math, etc.Game developmentSTL and/or Boost libraries and data structuresDesign patterns and/or multi-threading experienceMS Visual StudioPython or other scripting experienceReading and using technical specificationsLean/Agile software developmentMultispectral sensors, night vision and/or radar systemsGeographic information systems (GIS)Atlassian product experience: e.g. Jira, Confluence, Crucible
Notes
These positions are for a 6-9 month contract. The project goals are to create a Level-D flight simulator on top of Unreal Engine. Much of this project is “under the hood” so developers must have a deeper understanding of Unreal Engine than just blueprints.
#J-18808-Ljbffr