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MAPSYS Inc.

Senior Unreal Engine Developer

MAPSYS Inc., Saint Louis, MO, United States


We have an immediate need for a Senior Unreal Engine Developer with our client located in St. Louis, Missouri.

Job Description

  • Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine.
  • Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability.
  • Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more.
  • Provide guidance on estimation, scheduling, and software architecture decisions.
  • The team is agile and multi-disciplinary.
  • The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.

Minimum skills required:

• Unreal engine developer experience - minimum 5 years

• C++ programming

• Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL

• Software architecture and object-oriented design

• Data structures and algorithms

Technical Experience in any of the following areas is a plus:

• Strong mathematics capability – matrix algebra, projective geometry, vector math, etc.

• Game development

• STL and/or Boost libraries and data structures

• Design patterns and/or multi-threading experience

• MS Visual Studio

• Python or other scripting experience

• Reading and using technical specifications

• Lean/Agile software development

• Multispectral sensors, night vision and/or radar systems

• Geographic information systems (GIS)

• Atlassian product experience: e.g. Jira, Confluence, Crucible

Notes

These positions are for a 9 month+ contract. The project goals is to create a Level-D flight simulator on top of Unreal Engine. Much of this project is “under the hood” so developers must have a deeper understanding of Unreal Engine than just Blueprints.